We’re nearing a point where we’re comfortable playing 2d20. This weeks session was more going over characters and the house as well as as a group navigating through the game system basics, including a couple of very very basic practical examples. We all wept when we tried starting from how the Duel system works and moving assets/etc (as I’ve seen a few posts indicate - not the most intuitive way to start learning 2D20). So then we messed with a Skirmish - just a character and 3 of the Harkonnen mooks from the Wormsign adventure.
Please help me be sure we got this right…
Character (Steve) and the Harks are all in same zone (easy enough).
Steve ‘attacks’ one with his knife (uses knife asset offensively to act).
As a Contest, Hark 1 rolls to set the difficulty for Steve’s skill tests (only sets once, not rerolls each action, correct?) and gets 3 successes.
Steve then rolls his dice using Battle and Power (we decided). He has dirty fighting as a focus so we said that would apply.
He also added one die of Momentum for a 3rd die to roll. He rolled all failures.
He decides to use a Determination point to reroll all 3 dice.
He gets 3 successes, eliminating the Hark since it’s a grunt.
If he had generated 4 successes he could put the 4th into the Momentum pool.
Hark 2 attacks Steve.
Steve rolls and sets his defense at 2 successes (again, does this lock him in for the entire fight?)
Hark 2 attacks with 3 dice (spent a Threat), but no other special assets involved (or are there always assets?)
Scores 3 successes.
Steve suffers 2 ‘damage’ to his Battle (‘HP’?) as it’s an extended task…plus 1 more from the extra success/Momentum generated.
Steve is unhappy…and now has 4 Battle remaining toward being defeated.
The book’s examples made it sound like all of an enemy type act at once and apply their results to the target as a whole, or is that over the round they were talking about? Or something else? Should ‘mobs’ of same type grunts be one roll plus assist rolls or in the above the two remaining Harks would both take individual swings?
We’re working through the other systems, but they are making sense alongside this, assuming we were doing Skirmish correctly.
Any insights would be great, thanks.