I like what you’ve done here, but for a long time I have not been a fan of GM screens that waste 4 panels, usually the player-facing panels, on nothing but pictures. I’m not saying “don’t use pictures”. I’m saying that PLAYERS could use some easily-accessible information, as well. Like the major and minor actions, how to use generate, buy, and use Action Points, how to use Luck Points, how Tag skills work (I’ve seen multiple live streams get this wrong, so it must be confusing people), how Fire Rate works with spending ammo, how to convert a standard 1d6 roll into a Combat Die and what it means when you roll one or more effects results (this confuses people, too), what each weapon quality and effect actually does and how they stack with themselves, using cover, hit location charts (plural, though this could just be on the GM side), rules for targeting specific hit locations, “Ranged Attacks Within Reach”, and there’s more.
You have nearly two entire pages of the GM side dedicated to weapon charts, which… why? The NPC and enemy stats should include any combat information a GM should need, or the GM should have prepared that information before the session. If a player character finds a weapon and the GM did not take the time to have that information available, or it was the result of a random loot roll, just take a second to look up the stats (or have the player do it). You have charts telling you the stats for a Combat Shotgun and a Super Sledge, but no information telling you how Spread, Breaking or Inaccurate effects and qualities work.
Now, surely cheat sheets could be made for each player that gives them handy, useful information. That’s an option if pictures on the back of your screen are super important to you. But if they are not, the players are probably going to know less about the rules than the GM. Well, unless they are a rules connoisseur, like me. Hahaha! BUT… I am the GM for my group, so there is that.
Anyway, I know it probably seems like I was poo-poo-ing all over your GM Screen, but that was not my intention. I generally like it. I probably would have started somewhere similar. I’m just trying to offer suggestions that might make a GM screen even MORE useful, both to GMs and players, alike.
Cheers!