Melee Attack for sure does not include ranged weapons. Ranged is the opposite of melee. Being as its called Martial artist, I would assume it does include unarmed “weapons” as well. They are considered melee attacks as you need to be adjacent to perform them.
Quick question, what hit locations should I use for a number of enemies, such as Mirelurks, Sentry Bots, Eyebot, Turrets, and etc. I know there’s some for humanoid, robot, quadruped, and flying insects, but these don’t really apply to any of these?
That’s a good question. I don’t think there are any offical answers for turrets. In the video games the turrets only had two locations, the turret and the controller. I basically make it work where the controller is like a headshot, need a 1 or 2 to hit, otherwise it hits the outside of the turret. I make a controller crit increase its dificulty by 1 on all its attacks.
Mirelurks are essentially humanoid, they have a head, torso, and limbs, so normal hit locations work. If you specifically aim for the head, you hit the face which is a weak point with less resistance. If you hit the head through a random roll, this doesn’t apply though.
I don’t think an eyebot has hit locations, its all one location. It dies if you crit it anyway (thanks to the “little” trait) so it doesn’t matter.
Sentry bots are basically humnoid shaped but with tracks instead of legs, so I would just merge the two leg locations so that anything from 15-20 would be a track crit which would prevent it from moving.
why are vehicles less armored than people? I had ran my own homebrew vehicle rules before wanderer’s guide came out because our PCs managed to repair and armor an old van. I had the armor on the van work like power armor, with tis own HP for each location. I was shocked when wanderer’s guide came out, and there were military grade vehicles like APCs and vertibirds, that had less armor than a fully upgraded set of raider armor, much less power armor. IRL military helicopters are like flying tanks, with very tough armor. It makes little sense to me that vertibirds would be THAT fragile (basically with armor of a decently high level PC and double HP of a very high level PC). I thought they would either go the power armor model for thses vehicles or at least give them hgiher resistances than the typical PC could get and/or significantly more HP. My homebrewed DIY APC (an improvised armored van) had better protection than the guide’s APC
WOA 138/139 : TEAR GAS LAUNCHER, Ammunition: Tear Gas Canister
There is nowhere a recipe to craft or nowhere to get other tear gas canisters ?
In the Recommended Loot Table of Rust Devils, clothing called “Long Johns” is mentioned. I know what they are by the video game, but I couldn’t find them in the Core Rules. Are they from another supplement?
Searching the thread, I still do not see a min level for Size Matters.