Small Gun mods seams to be missing
Tuned Receiver
Armor piercing Receiver
Rapid Receiver
Finned Barrel
Shielded Barrel
Short Barrel
Bull Barrel
Large Magazine
Quick Eject Magazine
Large Quick Eject Magazine
.38 Receive is listed as requiring GN4, this should probably be GN1
Short night vision scope seams too easy as it doesn’t require rare material
Where are all the Science 1 upgrades, why are you starting at 2
QUESTION
I killed a raider and got some pretty good chest armor. Can I replace my vault tech chest armor or is the Vault Tech armor one piece?. ie all or nothing.
Is rain water safe to drink?
(if after 200 years its still radioactive why isn’t everything dead already?)
OBSERVATION
I need Blacksmith 2 to add Serrated Blade (Gain Persistent) on a sword yet I can add sharp (Gain Persistent) to a baseball bat or pool stick for free.
You have kind of made scrapper a mandatory Perk as its the only way of getting uncommon or rare scrap. That make modifying gear so much harder. ie I need multiple levels of crafting Perks and scrapper plus decent repair or Science for weapon mods.While I learn all this other players are upping stats, skills and combat perks and skills plus they benefit from all my sacrifice at no cost. Seem a bit lop sided.
It takes an action to control dogmeat, Why cant he respond to voice commands or whistles?
MAKING STUFF
It seems off that you let players fit scopes and night vision scopes when you can’t make even basic stuff
Backpacks, water bottles, beer, bread, hats, melee weapons (throwing knives and spears), radiation detectors, microprocessors etc
NEW STUFF
armor piercing ammo - ie piercing 1
dum-dums - piecing-2 and vicious
Small gun mod 5mm Receive
Small gun mod 5.56 Receiver
Bows
Crossbows
Atlatl / Woomera
Zip Guns
Bang sticks
Pain killers
Antibiotics
Rifled Barrels
rules for building snares and traps so you don’t spend all your time foraging
rules for sanitation
cheers