FAQ and Errata Thread

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  • pg. 28 CREATURES WITH OTHER HIT LOCATIONS
    “Some creatures in the wasteland may have other body parts—wings, claws, and tails—that do not appear on the hit location table. These locations will be listed in the creature’s statistics, replacing the Hit Locations table with its own.”

There are a lots of non-humanoid creature in the book, but different hit locations only mentioned at pg. 54 for PC Mr. Handy. Not even at NPC Mr. Handy.

  • Mister Handy and Mister Gutsy NPCs have “Reach C” with their melee attacks (Pincer, Buzzsaw). There is no similar statement at Mister Handy PC section.

  • Synth are immune to Fear, while their mind is more human-like, while the program-following military robots like a Assaultrons, Sentry Bots and Turrets are not. Seems a little illogical.

  • pg. 373 ; 374 ; 375 ; 376 ; 395; “INSITITUE LASER”; shall be Institute Laser, 2 typo: extra I between INS and TI, missing T between U & E

  • Many times in the NPC section the description say : “X CD Piercing 1 Energy damage” or “X CD Piercing 1 Physical damage”. Without comma it could be confusing. “X CD, Piercing 1, Energy damage” and “X CD, Piercing 1, Physical damage” would be much better.

pg. 339 Bloodbug

  • It has no IMMUNE TO POISON special ability, but Poison DR say it is immune. Either should have the special ability or Poison DR should be 0 (or more)
  • “PROBOSCIS: BODY + Melee (TN 9)” ; Body 6, Melee 1, TN should be 7

pg. 340 Bloatfly

  • Description say : “these creatures attack from a distance using their own dart-spined larvae launched from their abdomen”
    But their only attack “LARVE DART” seems like a melee attack, they have no ranged attack, not even a Close Range reach.

pg. 341 Brahmin

  • “HEADBUTT: BODY + Melee (TN 6)” ; Body 6, Melee 1, TN should be 7

pg. 342 Deathclaw

  • “SLAM: BODY + Melee (TN 6)” ; Body 9, Melee 5, TN should be 14
  • “HEAVY OBJECT: BODY + Guns (TN 9)” ; As pg. 336 say: “Guns is for all attacks with firearms, energy weapons, explosives, and throwing weapons. If a creature has a Guns rating of –, it cannot make ranged attacks at all.” As Deathclaw using heavy objects as throwing weapons, Guns rating should be 0 to them and not –

pg. 345 Mirelurk

  • Level 7 creature, should be 52 XP

pg. 345 Mirelurk Hunter

  • “PINCERS: BODY + Melee (TN 14)” ; Body 8, Melee 5, TN should be 13

pg. 346 Mirelurk Queen

  • ACID SPRAY damage, The P of Piercing printed to the Combat Dice symbol (210408 version). A few extra space character would be appropriate there.

pg. 349 Mutant Hound

  • As Level 4 Normal creature, Body + Mind should be 10 (8+2). So the Initiative 10 is correct. But it has Body 9 and Mind 5 which has a total sum of 14. Based on Bite TN and HP it should have a Body 6, but in this case the Mind must be 4 to fit for the total of 10.
  • “BITE: BODY + Melee (TN 9)”; Body 9, Melee 3, TN should be 12 (or Body must be reduced to 6)

pg. 351 Radscorpion

  • Level 7 creature, should be 52 XP
  • “CLAW: BODY + Melee (TN 11)”; Body 7, Melee 5, TN should be 12
  • “STING: BODY + Melee (TN 11)”; Body 7, Melee 5, TN should be 12

pg. 352 Radstag

  • Level 5 creature’s Body + Mind should be 11 (Base 8 + halved level 3), as like the Initiative. It has only 10

pg. 353 Stingwing

  • Initiative should be 11 (Body 6 + Mind 5), it is only 1.
  • Why does if have a Defense 3 ? Should be probably 2.

pg. 355 Feral Ghoul

  • Level 3 creature, should be 24 XP

pg. 356 Glowing One

  • Initiative should be 13 (Body 8 + Mind 5)
  • HP should be 17 (Body 8 + Level 9)
  • “UNARMED: BODY + Melee (TN 12)”; Body 8, Melee 5, TN should be 13

pg. 359 Eyebot

  • HP should be 6 (Body 5 + Level 2/2)

pg. 360 Mr. Handy

  • As Notable character the summarum of SPECIAL stats should be 45 (42 + 6/2). It has only 40
  • As Notable character the summarum of Skill points should be 19 (3x2 Tag + Intelligence 7 + Level 6). It has only 13

pg. 362 Mr. Gutsy

  • “PINCER: STR + Melee (TN 10)”; Str 6, Melee 3, TN should be 9
  • “10MM AUTO PISTOL: AGI + Small Guns (TN 10)”; Agi 7, Small Guns 4, TN should be 11
  • “FLAMER: AGI + Energy Weapons (TN 10)”; Agi 7, Energy Weapons 4, TN should be 11
  • As Notable character the summarum of SPECIAL stats should be 46 (42 + 7/2, rounded up). It has only 40
  • As Notable character the summarum of Skill points should be 20 (3x2 Tag + Intelligence 7 + Level 7). It has only 13

pg. 363 Protectron

  • “ARM LASERS: BODY + Melee (TN 7)”, should be BODY + Guns (TN 7)

pg. 365 Sentry Bot

  • “MISSILE LAUNCHER: BODY + Melee (TN 14)”, Should be Guns with TN 15

pg. 368 Super Mutant Behemoth

  • “BOULDER THROW: Body + Guns (TN 12)”; As pg. 336 say: “Guns is for all attacks with firearms, energy weapons, explosives, and throwing weapons. If a creature has a Guns rating of –, it cannot make ranged attacks at all.” As Super Mutant Behemoth boulders as throwing weapons, Guns rating should be 0 to them and not –
  • “MISSILE LAUNCHER: BODY + Melee (TN 14)”; Should be Guns… which is “–” for him… with 0 would be TN 12 as like the Boulder Throw…
  • All of the Super Mutants gain “BARBARIAN” special ability, except Behemoth. Intentionaly of just forgotten?

pg. 368 Super Mutant Brute

  • Only one skill marked as Tag skill, while should be two.

pg. 369 Super Mutant Master

  • “MINIGUN: STR + Big Guns (TN 13)”; Str 10, Big Guns 1, TN should be 11
  • “MISSILE LAUNCHER: END + Big Guns (TN 11)”; End 8, Big Guns 1, TN should be 9
  • As Notable character the summarum of Skill points should be 22 (3x2 Tag + Intelligence 6 + Level 10). It has only 13.
  • Only two skills marked as Tag skill, while should be three.
  • As Notable character it should have 3 Luck Points

pg. 371 Super Mutant Suicider

  • “BARBARIAN: +2 to Physical and Energy damage resistances (included).” Suicider have only STR 8, so based on the Barbarian Perk they should gain only +1 resistance.
  • Carry Weight should be 230 (150 + 8x10)
  • “UNARMED STRIKE…4 Combat Dice Physical damage”. As it has a +1 Melee Bonus only it should be 3.

pg. 373 Synth

  • As Level 4 Normal creature, Body + Mind should be 10 (8+2), Initiative as well.

pg. 374 Synth Courser

  • As Notable character it should have 3 TAG skill, marked 4.
  • Why does if have a Defense 2 ? Should be probably 1.
  • “UNARMED STRIKE: …2 Combat Dice Physical damage”, with the +1 Melee Bonus it should be 3.

pg. 376 Synth Trooper

  • Level 16 creature, should be 116 XP

pg. 378 Machine Gun Turret MK V

  • Body + Mind should be 15 as like the initiative. It is 14 now.

pg. 382 Elder

  • As Major character the summarum of Skill points should be 26 (4x2 Tag + Intelligence 8 + Level 10). It has 27
  • As Major character it should have 4 TAG skills. Only 3 marked.
  • As Major character it should have a Luck Points of 7.
  • With Strength 7 the Melee Bonus should be +1.
  • “UNARMED STRIKE: …2 Combat Dice Physical damage”. With Strength 7 it should be 3.

pg. 383 Knight

  • Carry Weight should be 210 (150 + 6x10)

pg. 384 Paladin

  • “IMPROVED LONG LASER RIFLE: AGI + Energy Weapons (TN 11)”; Agi 6, Energy Weapons 4, TN should be 10

pg. 385 Scribe

  • “UNARMED STRIKE… 5 Combat Dice Physical damage”; Neither high Strength, nor weapon, other item, ability justifies the high unarmed damage. Probably should be 2
  • As Normal character the summarum of Skill points should be 15 (2x2 Tag + Intelligence 7 + Level 4). It has 16

pg. 385 Lancer

  • “UNARMED STRIKE… 5 Combat Dice Physical damage”; Neither high Strength, nor weapon, other item, ability justifies the high unarmed damage. Probably should be 2

pg. 386 Raider

  • Carry Weight should be 210 (150 + 6x10)

pg. 387 Raider Boss

  • As Major character, the initiative should be 21 (4 + Per 9 + Agi 8)
  • Carry Weight should be 230 (150 + 8x10)

pg. 388 Raider Psycho

  • “MOLOTOV COCKTAIL: PER + Explosives (TN 7)”; Per 6, no Explosives among the skills, so probably 0, TN should be 6.
  • Carry Weight should be 220 (150 + 7x10)

pg. 389 Raider Scavver

  • As a Level 7 character, should be 52 XP

pg. 390 Raider Veteran

  • As a Notable character it should have 3 TAG skills. Only 2 marked.
  • Carry Weight should be 220 (150 + 7x10)

pg. 391 Children of Atom

  • As Normal character the summarum of SPECIAL stats should be 38 (35 + 6/2). It has 39
  • As a Normal character it should have 2 TAG skills. Only 1 marked.
  • It should have 12 HP (End 6 + Level 6)

pg. 392 Gunner

  • “UNARMED: … 4 Combat Dice Physical damage”; Neither high Strength, nor weapon, other item, ability justifies the high unarmed damage. Probably should be 2

pg. 393 Mercenary

  • As a Normal character it should have 2 TAG skills. 3 marked.
  • As a Normal character the summarum of Skill points should be 15 (2x2 Tag + Intelligence 5 + Level 6). It has 14 only.
  • “DOUBLE-BARRELLED SHOTGUN: AGI + Small Guns (TN 8)”; Agi 6, Small Guns 3, TN should be 9
  • “MOLOTOV COCKTAIL: PER + Explosives (TN 7)”; Per 6, no Explosives among the skills, so probably 0, TN should be 6. Or add Explosives 1 to the skill list.

pg. 393 Minuteman

  • Level 7 character, should be 52 XP
  • “UNARMED: … 3 Combat Dice Physical damage”; Neither high Strength, nor weapon, other item, ability justifies the high unarmed damage. Probably should be 2

pg. 394 Railroad Agent

  • Level 7 character, should be 52 XP

pg. 394 Institute Scientist

  • Level 7 character, should be 52 XP
  • As a Normal character the summarum of Skill points should be 19 (2x2 Tag + Intelligence 8 + Level 7). It has 18 only.

pg. 394 Minuteman

  • “UNARMED STRIKE… 3 Combat Dice Physical damage”; Neither high Strength, nor weapon, other item, ability justifies the high unarmed damage. Probably should be 2

pg. 395 Institute Scientist

  • As a Normal character, the initiative should be 13 (Per 8 + Agi 5)
  • “INSITITUE LASER: AGI + Energy Weapons (TN 10)”; Agi 5, Energy Weapons 2, TN should be 7

pg. 396 Trader/Caravan Merchant

  • “MOLOTOV COCKTAIL: PER + Explosives (TN 7)”; Per 6, no Explosives among the skills, so probably 0, TN should be 6.

pg. 396 Vault Dweller

  • As a Normal character, the initiative should be 12 (Per 6 + Agi 6)
  • “UNARMED STRIKE: STR + Unarmed (TN 7), 3 Combat Dice Physical damage”; Str 5, Unarmed 1, TN should be 6; Neither high Strength, nor weapon, other item, ability justifies the higher unarmed damage. Probably should be 2

pg. 397 Wastelander

  • As a Normal character the summarum of SPECIAL stats should be 36 (35 + 1/2). It has 39
  • It should have 9 HP (End 7 + Level 2)
  • As a Normal character, the initiative should be 12 (Per 6 + Agi 6)
  • “UNARMED STRIKE: STR + Unarmed (TN 6)”; Str 7, Unarmed 1, TN should be 8
  • “MACHETE: STR + Melee Weapons (TN 7)”; Str 7, Melee 2, TN should be 9
  • Carry Weight should be 220 (150 + 7x10)
  • With Strength 7 the Melee Bonus should be +1.
  • “UNARMED STRIKE: …2 Combat Dice Physical damage”. With Strength 7 it should be 3.
  • “MACHETE: … 3 Combat Dice Piercing 1 Physical damage”. With Strength 7 it should be 4.

pg. 398 Zetan (Alien)

  • Level 8 creature, should be 60 XP
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