I’m cross-posting these questions from the BGG forums, because I still think we have a lot of nuances to sort out and get more explicit answers on. Forgive me for those of you who pay attention to both forums. If I get official replies either here or on BGG from James or others at Modiphius, I’ll be happy to copy the reply over.
Link to BGG thread: https://boardgamegeek.com/article/30376659#30376659
My questions from BGG post:
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When building a force, there don’t appear to be any restrictions on mixing units from different factions in the same force , except for Creatures and the special faction rule of the Brotherhood of Steel. Is this true for both Narrative mode of play and Battle Mode? I have been unable to find any rules restricting force building even in the more competitive Battle Mode. I’m not suggesting that this should be further restricted, I’m just interested in getting explicit clarification that this is true for both Narrative and Battle modes of play. The reply by James here: Faction Abilties suggests to me that when playing Battle Mode, you are restricted to the units provided by the “Force List” for each faction found on the Fallout WW Downloads page. Which would mean that currently in Battle Mode, only the Brotherhood of Steel, Survivors, and Super Mutants are playable as factions. But as far as I can see, there is nothing in the rules which restrict things in the way for Battle Mode, only the impression that I get from forum replies.
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It has been stated that the faction affiliation of your force is determined by the faction of your leader . Is this true for both Narrative and Battle mode? If so, what is the purpose of this? If a force can contain a mix of factions, why is the faction of your leader important and how does that affect the rules?
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Faction abilities, such as the armor bonuses given to Survivors, have been stated that they apply to all units who have that faction listed on their unit card. This means that the armor bonus will still be given to Sturges, even if he is part of force that has a Super Mutant as a leader, correct? Is this true for both Narrative and Battle mode? If so, it might make more sense to attach these rules to unit types instead of factions . So for example, the rule that robots cannot equip power armor would be tied to the unit type instead of the robot faction, because the rule has less to do with faction affiliation and more to do with how robots work thematically. This is just a suggestion. Considering doing the same for Super Mutants perhaps?
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Related to #3, do all faction abilities always apply to ever unit that is a part of that faction? The FAQ states that the Super Mutants faction abilities apply to all units part of the Super Mutant faction. It’s unclear to me whether or not this is specific to Super Mutants, or the same applies to all factions. Do the Survivors always get their armor bonus tokens?
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I’ve noticed that none of the robot units actually have “Robots” listed as a faction on their card. Yet, there is a “Robots” faction card which describes the rules for units that are part of the Robots faction. Is this just a mistake? It’s a little confusing because the Rules of Play state that Mr. Handy is “neutral” and always counts as the leaders’ faction. But none of the other robots list “Robots” as a faction. Does this mean that all Robots are neutral and don’t really have a faction per se, only special rules for any unit of the robot type ? Or is this simply a misprint on the cards?
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The Minutemen are the opposite of the Robots above. There are units with “Minutemen” listed as their faction, but there is no “Minutemen” faction card. Is this simply because there are no special rules for the Minutemen faction?
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It’s been mentioned that some units, like Mr. Handy, are “neutral” as far as faction is concerned (Rule of Play, pg #51). What does this mean? If Mr. Handy is neutral, I assume the unit is still restricted in the same way Robots are when it comes to using Power Armor and Food (another reason to tie these rules to the unit type instead of faction ). So what are the gameplay implications of a unit that has a faction of “neutral”, since there don’t appear to be any restrictions on force building anyway? Can you have a “neutral” unit as a leader? If so, are there any gameplay implications for that?
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It’s already been stated on the forums that Creatures are not currently used in Battle Mode, but why are there no Robots or Minutemen Force Lists for Battle Mode?
Thanks in advance for any light that can be shed on this. I know that as players we are free to “do what we want”, but it’s best to know what the intent of the design is here. As perhaps a bit of constructive criticism from someone who is really loving this game, I just want to say that the rules around factions aren’t very clear or precise upon initial release. Most of us that play other miniatures games are used to the concept that you can only build a force within the same faction, or expect to pay significant penalties if you go outside your faction. Wasteland Warfare is a lot more flexible and open-ended, so should probably make this more explicit and clear since it goes against the grain within this genre of what most of us are familiar with.