Well, here’s what I’ve come up with. Keep in mind that I’ve never played this game, so I’m not sure if this ship is even viable or if anyone would want to play on it. But given that the California Class seems to be pretty old (the Cerritos described as ‘falling apart’ in episode 5), that they don’t seem to be terribly prestigious vessels (the captain of the Vancouver seems to put it down when talking to captain Freeman) and that they don’t seem to be terribly sturdy vessels (in episode 4 both California class vessels get torn up pretty easily, and in episode 7 the Rubidoux gets destroyed pretty easily) I kinda did the best I could to represent that. Keep in mind this is as of episode 7. If it later turns out that the Cerritos has an EMH on board things might need to be shifted around.
Systems
Comms 08 Engines 08 Structure 07
Computers 10 Sensors 08 Weapons 09
Departments
Command - Security+1 Science-
Conn- Engineering- Medical-
Scale 4
Attacks
-Phaser Banks
-Photon Torpedoes
-Tractor Beam (Strength 3)
(Shax hasn’t actually gotten to fire on anyone, but I assume these guys have both phasers and photon torpedoes. Probably not quantum torpedoes though.)
-Talents
Extensive Shuttlebays
Special: Modular Design
The California class can be built with either command, operations, or sciences focuses in mind. This is typically denominated by red, yellow, or blue stripes above and below the primary hull. Unlike a Nebula-class starship, these subsystems are not modular, and cannot be swapped out. Thus a command-focused ship cannot become an operations-focused ship. When creating a ship, choose command, operations, or sciences, and add the appropriate abilities to the starship frame.
Command: The ship was built with VIP transport missions in mind. The ship gains +1 to Command and Conn, and gains the talents Diplomatic Suites, and Improved impulse Drive
Operations: The ship was built with extra isolinear cores which give it greater computer power. The ship gains +1 to Security and Engineering. The extra cores give it the Redundant Systems (Computers) talent. The additional isolinear cores also allow it calculate the most effective way to recharge shields (assuming all isolinear cores are plugged in and functioning) giving the ship the Improved Shield Recharge Talent.
Science: The ship has significant resources devoted to life sciences. It gains +1 to Sciences and medical, and it gains the Advanced Sickbay talent, as well as the Modular Laboratories Talent.