I played in a game of Coriolis at DragonMeet 2018, and the way that the GM ran the combat damage system differed from my reading of it, so I want to check that I’ve understood it correctly.

As I understand it, the first success in an attack roll serves merely to generate a hit.

Any *additional* successes can be used to *either* increase the damage, *or* to trigger a critical (if you have enough of them).

So, as an example, if you are using a weapon with a base damage of 1, and Crit number of 2 …

If you roll 1 success, you do 1 point of damage.

If you roll 2 successes, you can do 2 points of damage, but you don’t have enough extra successes to trigger a critical.

If you roll 3 successes, you can either:

a) do 3 points of damage (1 base, plus 2 for the extra successes), or

b) do 1 point of damage (1 base), plus a critical (costing the 2 extra successes).

If you were to be lucky enough to roll 5 successes, you could:

a) do 5 points of damage (1 base, plus 4 for the extra successes),

b) do 3 points of damage (1 base, plus 2 for extra successes) and a critical (using the other 2 successes), or

c) do 1 point of damage (1 base), and two criticals (using the other 4 successes)

Is this correct? Can you do more than one critical with a single hit, if you have enough successes? And is it a choice between damage or criticals, or are the criticals in addition to the damage from the successes?