let me set the scene:
(edited)
During a skirmish, player A, a smuggler with a half shield gets hit by a poisoned dart and gets 2 damage + Poised trait, player B using a Suk Doctor with Combat Doctor talent will try to help player A.
Let’s suppose that the initial difficulty for this test is 3, let’s add +1D for the poison that has a “fast action” trait, and +1D since they are in the midst of a battle, this sets the total difficulty at 5.
Player B will then use 1 momentum to allow him to use his Battle Doctor talent that reduces this test difficulty in 2, and then (I don’t know if it’s possible/allowed) he uses his trait “Suk Doctor” to reduce the difficulty further in 1, making the final test a D2 test. with his 3 dice he scores 2 successes and saves player A from the poison.
At the same time I’d ask player A a Discipline test to see how he handles the poison, since the treatment isn’t instantaneous. it will be a D4 for the same reasons as above, minus the combat situation, he then uses the fact (trait) of being treated to lower it down to a D3 test. He then uses three momentum to by two more dice and rolls 3 successes. Which allows him not to suffer any further complications or negative traits.
I’m using my players’ characters as examples, and the doctor doesn’t have a focus on poison, that could have helped him further.
any thoughts or ideas for this scenario?
now let me suppose that player A did not have enough successess for a complete recovery, but since he didn’t have any complications, he won’t have lasting effects for life. So, even though he has been saved by player B, the poison had hurt him, so untill he can get a longer rest, and more an appropriate treatment, he will suffer some negative traits (probably in all physical skills), and his Discipline score will be lowered by 2, the same as his battle skill during the fight, but those point will be recovered more slowly, and not by the end of the scene.
I know that the players could use momentum/generate threat to deal with the situation, but i’d only allow them to buy off the traits that were created after the treatment, not the Poisoned treait itself.