As mentioned in an earlier post, I’m going to run a Klingon-centric campaign set in 2371.
The premise is that various academic and scientific factions within the Empire have convinced the Klingon Defense Force and Chancellor Gowron to sponson an expedition to explore Klingon history in an attempt to discover what is myth, and what is real. Relics of civilizations thought long extinct have been found, activated and otherwise toyed with in recent years. Who were the Iconians, the T’Kon, the Old Kings, the H’urq, the Fek’lhr? Have they truly passed into history?
Much fanfare is being made. The legendary Dahar Master Kor will command the expedition. His former command, the battle cruiser Klothos, is being refitted and outfitted for the mission…. and gifted to House Kor, in recognition of the many contributions that house has made to the Empire. Many of the officers and crew who served with Kor in the past are volunteering for the mission. The finest minds: lore singers, archaeologists, physicists and engineers are being recruited.
The reality is somewhat different. “House Kor” is a house of one, that will die with its namesake. Kor is out of favor with Gowron, and a potential political rival. Kor and his supporters are being put onto one old ship and sent off into space. Klothos is almost 200 years old at this point, having been converted to a tanker and then mothballed, his primary weapons long since dismounted and only secondary disruptor banks remaining. The upgrades and refits will significantly improve Klothos’s capabilities, but he is hardly a first line warship. The experts recruited as scientific staff are on paper noted leaders in their fields, but are also considered crackpots or politically unreliable.
Gowron thinks he has laid the perfect trap of honor, for how can Kor refuse the assignment…. and of course Kor does accept… but a trap one knows is a trap is also an opportunity. Gowron and his sycophants have forgotten who Kor is. It is time they were taught anew.
The campaign will take place in the years following the deaths of Kang and Koloth, in 2370.
Kor eill be the NPC captain, with players having two sets of main characters and one or more supporting characters: the senior bridge drew, a landing party of specialists, and one or two redshirts who can be used when the main characters aren’t around.
I plan to use much of the Shackleton Expanse, as well as other STA modules and several old FASA, LUG and Decipher adventures I have sitting around.