Hi, brand new GM here, and I’m very much looking forward to running a Star Trek Adventures game for my friends. I think I’ve got some good seeds for ideas, but I’d love some advice.
I think I’m going to have my players be the crew of a small listening post station instead of a ship. I’ll give them a runabout or something, since obviously not all the action can happen aboard a tiny station, but all the players seem keen on the idea.
Since I do want to use elements of the living campaign so I don’t have to write everything myself, I’m putting this listening post in orbit of the planet Balduk. It’s Klingon territory, but I figure that like Narendra Station, the station would be a joint operation, and since it is a small station and would answer directly to Narendra Station. That puts them close enough to the Shackleton to play around in that sandbox, but also gives them freedom to do their own thing. I do have some questions, though.
First, is there a way to make a stats sheet for a station like you do for a ship? Obviously it won’t be flying anywhere, but I was hoping to give them a badass sensor suite, perhaps rivaling an Intrepid-class, since after all, that’s what a listening post does. I want to give the station character, make it feel like both a home and a friend the way you usually do with starships. Any advice on how to draw up the station?
Second, my idea for why a Federation station is allowed to orbit a Klingon planet is that that whole eastern end of Klingon space is perhaps poorly charted, and the Federation has committed to helping the Klingons find more habitable or resource-rich worlds in the area. (And, you know, if the Federation happens to spot any Romulans for the Klingons to go scrap with, so much the better, right?) Still very much an exploration type mission, and yet has all the political complexity I could ask for. Also, it’s in orbit around Balduk because from what I can tell, Balduk is not actually a Klingon world, but rather home to a client race called the Balduk. But other than Worf considering the Balduk formidable warriors, I can’t find out much else. Has anyone else worked with the planet in their games? I know I can make up my own stuff, but I’d love to hear other people’s thoughts.
Finally, I think I’d like to use a pre-written adventure to start with while my players and I are learning the system. But I don’t want to put them on a ship just for one thing, and then be like “psych! you’re all getting reassigned to this backwater station,” I’d rather them start with the station to give them better opportunity to develop Feels for it. Which of the current published adventures seem most adaptable to using a station+runabout instead of a ship?
Thanks so much, everyone. Very excited to get started.
Edit: on the advice of one of my players, I started a World Anvil where I can sort out my ideas.