Thank you all for having this discussion. I love that we all can talk about how we all personally view narrative creation in RPGs and the discussion has helped me understand finally where my own confusion lies with 2D20.
When I read the book (this is my first 2D20 game) I resisted the mechanics because my background is in RPGs that allow
The players playing the characters free flow narrative creation with the mechanics in the background to naturally come in to support and change the narrative. PBTA is the best example.
However when I read the rule book for Dune my perception from the way the book is written is that the mechanics are FRONT loaded as tools that are used to create and shape
The narrative FIRST and then then after the mechanics are used then the narrative is described second. So my perception was that the players shape and create the narrative with the mechanics that the characters live in. whereas in PBTA the player IS
The character. Acts AS the character. Says what they want to DO as the character and the mechanics elegantly come from the back to support this free form expression.
Now you are saying that your personal view for RPGs is that a player plays TWO roles in a game. The Player standing outside the narrative making choices FOR the character the the Character that is INSIDE the narrative.
Like the difference between an author writing a novel in first person vs third person.
So are you all saying Dune is supposed to be played in THIRD person? Because if that’s the case than ALL my confusion about the rules then melts away and everything makes sense.
But here’s the thing…the way the rules examples are written it’s showing the application of the rules as if the player is playing AS the character not as the player acting outside the narrative marking choices on BEHALF of the character.
I see this most often when the creation of traits are described.
The design of this game is brilliant.
But……in my opinion designing a game and writing a rule book to teach a game are two completely different skill sets. I’m sorry but I have to agree with the other poster that Modiphius could greatly improve in that aspect. It seems like Modiphius and the professional wrecking crew know the game so we’ll they can’t see that writing a book to teach it has to be intended for an audience that has no clue what’s going on.
I’ve read the rule book twice now and I am now on these forums becuse I still don’t understand how to Apply rules like traits and do some of the conflicts. And believe me I really appreciate all the work and time from this community to help each other and Modiphius bending over backwards to help but If I have to come to a forum for that. If the rules as written are not enough to clearly teach the game then that’s a problem.
Some examples of master class in rule book writing are Torchbearer 2e by Buring Wheel and ANY book written by Chaosium. Like Runequest RP in Glorantha.
The game system is crunch and vast but the book is a MasterClass in writing. Everything is 100percemt crystal clear. The writing of a rule book to me can make or break a game despite the design of the game being brilliant.
So back to my question. Am I supposed to play Dune in third person? Acting as the player making choices on behalf of
The character and NOT playing AS the character?