So after playing a bunch of games (mostly in coop settlement mode), I’ve come across a lot of uncertainties in the rules (or at least, they were uncertain to me - it’s likely others are a lot smarter than me). I’ve jotted them down as I’ve gone along. It’s a lot, so bear with me.
Settlement:
- In Step 3 of settlement mode, the player selects 1 item (or 2 boosts) for each Store that they can take into their next battle. What if a player chooses not to include these items used in the Stores for their next battle? Do these items get automatically sold for their caps value, or do they go into the pool of items for the next settlement phase?
For example, let’s say I use my 1 Store to take a Stimpack in Step 3. Afterwards, I build my force for the scenario and decide I no longer need that Stimpack. What happens to that Stimpack?
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During Exploration, Skill Tests are made using the attributes of the Leader. In coop mode, whose Leader do you use? Can the players choose the best Leader among them for any given situation? If so, must this be declared before or after revealing the Skill Test?
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When resolving Skill Tests during Exploration, what perks, items, and other upgrades apply to the Leader? For example, if the Leader was wearing T-60 Power Armor during the battle, does the Leader benefit from +3 Strength for any Strength tests that occur during Exploration? What if the Leader is, say, Aspirant Goddard, who comes equipped with T-60 by default?
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Unique items don’t need Maintenance Sheds to get added to the item pool during Settlement mode. Do Unique items still need Stores in order to avoid being sold for their cap value during Step 3?
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Players can add more land if they complete 5 quests. For multi-part quests (such as USS Constitution Parts 1 and 2), does each sub-part count as a separate quest, or does the entire chain count as only one quest for purposes of buying land?
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Several perks get you free workbenches, such as Gun Nut. If you buy multiple Gun Nut perks (like Gun Nut - Rifle and then later buy Gun Nut - Pistol), do you get a free weapons workbench each time, or is it limited to one free workbench of a given type?
General:
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When building a force, how much do Boosts cost? Their cost isn’t included in the downloadable Item and Unit Costs v2.0 document.
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How much can Armor stack? The Rulebook Pg 21 says that a Model’s Armor rating is derived from one card that sets its values, and up to one card of each card type that modifies this value. I’m guessing this means that an Armor bonus from a Perk card stacks with an Armor bonus from a Leader card as I believe they’re different card types. But what about Items? Would a Mod stack with equipment such as the Army Helmet since they’re both Items, but different types of Items? Or would they not stack because the “card type” that is relevant here is “Item”?
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Can a model benefit from Armor bonuses of the same card type that give bonuses to different Armor types? For example, can a model benefit from both the Refractor perk (+1 Energy Armor) and the Toughness perk (+1 Physical armor)? Obviously, you wouldn’t benefit from both if an Attack did both Physical and Energy damage, so this would only be for situations where the attack is exclusively one damage type.
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Shooting into a melee gets the shooter a +2 Skill bonus for shooting into a crowd. What if you shoot into a crowd of 2 models, but 1 of those models is outside the LOS of the shooter? Does the +2 Skill bonus no longer apply because there’s no way to accidentally hit the model that’s outside the shooter’s LOS?
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Turrets’ Rifle skill is 4 and they only shoot using Reaction markers. Do Turrets suffer from the -2 Quick Action penalty for Shooting as a Reaction, which would effectively make their base Rifle skill at 2 (which strikes me as very inaccurate)?
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Just want to check I’m using VATS correctly. The Rulebook Pg 40 says that the model with VATS makes its roll to determine if it gets bonus Action Points when it’s Used, which I took to mean at the end of that model’s turn. The Errata changes (or clarifies) this, I believe to when the VATS model is Activated. This means that you make your VATS roll at the beginning of the model’s turn - is this correct?
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Relatedly, when is a model considered Used? Is it when it Activates and before it takes any Actions, or is a model considered Used only when it finishes all its Actions?
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What is considered a Climb? Is it just things like ladders? Or would it also include other things like going up/down stairs, or hopping over a piece of cover (such as a fence)?
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Here’s an edge situation with Charging. A Charger’s Charge (or Battle Cry) Bonus applies only if their next Action is against the target who was charged. What if, after the target has been charged but before any Attack, that target moves out of Engagement with the Charger. The target later (for whatever reason) moves back into Engagement with the Charger. Does the Charger still get its Charge Bonus if their next Action is a Close Combat attack against that target?
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If a model withdraws from Engagement, enemy models get a free Quick Action attack against the withdrawing model. Can such attacks be Shoot or Thrown attacks (with the close-range penalty applied)?
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Is a Slide movement (the free movement which follows a Close Combat attack) limited by the Sliding model’s normal movement distance? For example, if a model’s regular movement is Orange, does that mean the Slide can go no further than Orange distance?
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As counterintuitive as this is, Ranged and Thrown weapons can benefit from a Charge (or Battle Cry) bonus, correct?
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Models that are forced off the edge of the battlefield suffer 1 damage with no Armor roll. Does that model’s Strong Armor bonus still apply?
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For Trigger (in the Reaction context) purposes, is placing a mine considered a Move? I ask because you use a Move Action to place a mine.
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Let’s say a Target has a Cover bonus against an Attacker using an AoE weapon. The AoE weapon attack misses and Scatters. Is it correct to say that the Target’s original Cover bonus is no longer relevant, and now any Cover (to the extent it exists) is determined solely from the center of the AoE’s blast radius?
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Can a weapon Scatter beyond its maximum range?
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If a weapon targets a model in its Short Range, but misses and Scatters to what is now the weapon’s Long Range, does the damage effects (such a effect dice) get resolved using the weapon’s Long Range band?
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If an AoE weapon hits multiple targets where some targets fall within that weapon’s Short Range band and others fall within that weapon’s Long Range band, does each target’s damage/effects get resolved based on which range band the individual target falls within? Or do they all use the same range band effects?
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If a model is Stunned, and it doesn’t have a Move/Charge Action Point Use Icon, then it can only remove the Stun using a regular Move action and not a Quick Action, correct?
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How do you resolve Activations with 3 sides? I’m envisioning a scenario where there are 2 opposing players (whether human or AI), and the 3rd side is an AI interloper (for example, a roaming Deathclaw on its own). Do you simply give the Advantage to whoever has the least models and go in that order?
Items:
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Can a model switch to a different suit of Power Armor during a battle? For example, if they start the battle with a T-45, but the scenario has a T-60 lying around, can they hop into the new suit?
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A model can only equip one clothing item. If they’re carrying multiple clothing items, can they switch which one to equip during a battle? Is it like Armor, where you determine which armor value you wish to use at the start of the model’s Activation?
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The Deathclaw Gauntlet is available to non-Deathclaw models, correct? It’s just the Deathclaw Crush and Deathclaw Swipe that are uniquely available to Deathclaws?
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How does the Blue die effect (that applies the Freezing status) on the Cryo Grenade work? It’s a bit confusing since it’s off to the side of the card. Does the Blue die get added to all models within the AoE of the Cryo Grenade?
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Is it correct to say that the Mr Handy ■■■■■■ automatically hits its target (as well as any within the AoE blast radius)? There is no Skill roll needed to determine whether the hit connects - the only roll that’s needed is the Armor roll (as well as any effect dice), correct?
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Is the following a correct way to resolve the damage from the Suicider Mini Nuke?
- Every model within the Orange blast radius suffers 5 Damage, 1 Armor Reduction, Stun, and the effects of 1 Black Die and 2 Yellow Dice.
- Every model within the Yellow (but outside Orange) blast radius suffers 4 Damage, and the effects of 1 Black Die and 2 Yellow Dice.
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If Power Armor still has its own Endurance remaining, does Poison reduce the Power Armor’s Endurance, or the model’s own Health?
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Same question as above, but for Fire?
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For Walked Fire weapons (like miniguns), does each target have to be within the color distance indicated, or do all targets have to be within that color distance of each other? For example, the Minigun has a Walked Fire color of Yellow. Can I choose to attack 5 different targets such that Target #5 is outside of Yellow distance from Target #1, as long as each successive target was within Yellow distance of the previous target?
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For Walked Fire weapons, if Target #1 is within one range band (let’s say Short Range), and Target #2 is within the weapon’s Long Range band, do we resolve the attack on Target #2 as if it were in the weapon’s Long Range band? Or do we resolve all attacks using the original target’s Range band?
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Certain Mods (such as Ballistic Weave) state that they must be attached to an armor card that sets armor values. Does that include a Unit’s inherent armor value, or would such a Mod be required to be attached to an Armor Item, such as Sturdy Combat Armor?
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Can you stack the Armored Pads item (which gives +2 Strong Armor icons) to a unique Survivor, giving them a total of 4 Strong Armor icons to start a battle with?
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Deathclaw Crush says that “If non-friendly in LoS after any action, add token.” Whose Actions count towards this for adding tokens? Is it the Deathclaw’s actions, or anyone’s (including the Deathclaw itself) actions? And does this include Quick Actions?
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A similar question for the Assaultron Head Laser - whose “activities” are we measuring for token-accumulating purposes?
Characters:
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Nuke Girl’s Alert ability - whose Aura do you use to determine whether the Alert ability triggers? Do you use Nuka Girl’s Aura, or the friendly readying model’s Aura?
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Nuka Girl’s Acrobatic ability - can you decide to use this ability after damage has been determined?
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What is an example of a Use Expertise: Presence ability that consumes an Action? I would have thought, for example, that Knight-Captain Cade’s Field Medic ability would have taken an Action, but according to the Errata 2.0, it does not. I suppose I’m just puzzled by what Use Expertise: Presence does since I can’t find an example of one in the Unit cards.
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What units can benefit from the Survivor faction’s special ability of +2/+1 Strong Armor bonus? Can a neutral unit like Mr Handy benefit from this, since it counts as part of the Leader’s faction (assuming the Leader is a Survivor)? Or is this faction ability limited to unit cards that specifically state “Survivor” on them, such as Dog or Dogmeat?
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Can Dogmeat be made a Leader?
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How often can Paladin Danse use his Arnor Knowledge ability?
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Unnerving ability (found on the Deathclaw and Behemoth) - can you clarify what skill tests it affects? Does this only affect skill tests that originate within the Unnerving model’s aura? So for example, would it only affect skill tests for a model that is standing within a Deathclaw’s aura and wants to shoot? Or would it also affect a model that is standing outside the aura, but wants to shoot a target within the aura (as long as it’s not the Deathclaw)?
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Sturges’ Modder ability - do you have to add the cost of the 2 Mods to your force’s point total? Or do you get these 2 Mods for free because their cost is already factored in to Sturges’ character cost?
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Sturges’ Modder ability in Settlement mode - are the Mods limited to ones in which you have the appropriate modding Perks?
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Mama Murphy starts battle with 2 chems. Do you have to include the cost of these 2 chems in your force’s point total, or is this cost already included in Mama Murphy’s character cost?
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Preston Garvey’s Long Barrel mod - I believe this is included in Preston Garvey’s character cost (so you don’t have to pay additional for it), but you do have to pay the cost for his Laser Musket, correct?
Quests:
- Recipes of the Wasteland - it states “Only you can interact with this.” Who is “you”? Does that mean only the Leader, or every model in that Leader’s force? Also, can a Dog interact with this?
Whew That was a lot… Still, I’m having fun with the game, and I hope you all are too!