Having played several Survivor Forces with a Minutemen Focus over the last week i found it kind of sad that the Laser Musket had no crank mechanic (it is still a good weapon, though).
I liked the uniqueness of this weapon in Fallout 4 and that, with the right mods, you could use it throughout the whole game without feeling underpowerd.
So i thought about a way to houserule a crank mechanic without making the laser musket too strong or too weak and this is what i came up with:
-Change Basedamage to 1 (This is the 1-crank, weak but fast attack)
-Add the following Text: As a Action or Quickaction you may add one counting token to this card up to a max. of 3 Tokens.
When attacking with this weapon remove all counting tokens from this card, add +1 Damage per removed token.
-As a custom weapon mod you could even add additional cranks
This makes the basic Attack weaker but if you take the time to crank it up you can deal some serious damage.
What do you think ?