Infinity - Rules Questions!

My opinion on this is that many hacks have vocation to be stealthy unless they want to be explicitly disruptive, so if the target is unaware of the attempt (not directly facing an hacker in info war ops for example) AND the attempt is successful, then you can apply a special breach effect without the target knowing.
You can also increase the difficulty of the test or require further momentum or heat spent in order to make it stealthy.
You could also treat pretty much every non disruptive hack as stealthy attempt and notify the player in case you roll a complication, whatever works for you.
Also the previous answers works too!

What I forgot to tell is since the target will probably not be in an action scene when subjected to this kind of attack, their firewall value going down should not be an issue, since it will be an special breach effect (no harm) and will recover immediately after the attempt.

Hmm personally i’m more inclined towards the option 2, provided by Nathan (I can trust some of my players to be good sports but not all of them) so option 1 is personally no good for me lol.

And to Chronic, i see your point too. And your right out of a ‘scene’ persay the firewall would just pop back but as far as i am aware there is no program that allows you to Tag as a Breach effect. Eg just tap with a hack and spend momentum to get the effect.

Currently as i am aware to tag you have to do enough damage to get a breach and then use momentum/heat to get the tag effect. Which means they would have to suffer a breach which doesn’t pop back unless repaired ect. (again…call me out if i am wrong >.> lol i wanna get this right as much as anyone)

I guess you could do a combination of the two.

So lets say a PC comlog is targeted by an attack while they are are enjoying some down time at the local eletro-funk bar.

The hostile makes a hack check v observation (if the PC is actively using the com-log use their skill if not have the Geist do it since it’s kinda their thing) Don’t inform them that its a face to face roll, if the hacker wins you can just play it off to describe something in the room or perhaps the geist gets distracted ect. If the PC or Geist win or there is a complication, they become aware that something is off be it the GUI is off, nothing critical just odd.

If the PC wishes they can investigate further and then find a breach in their system (now this is assume from the hostile point of view that they first did enough damage to inflict a breach (or spent extra heat for damage) and then another point or two of heat to get the tag effect, And the PC only now ticks off the breach inflicted box)

Then it can go either way, either the hostile strikes again though the repeater or the PC could purge or remove the repeater once it has been discovered.

Sound about right?.

Also will there be options or such to make your own programs, Feel like a tag program would be fairly handy to have to avoided getting a full breach to get one. Perhaps something like Claw-Lighthouse-1 Allowing you the Tag breach effect, however to stop your pc’s going mad with power you could limit/upgrade the program so the lighthouse-1 would mean you could only have one tag/remote generated by this program, so if you used it then used it again the former would be destroyed/deleted.

But a Lighthouse-2 would allow two tag/remotes going on at the same time ect. I dunno, just spitballing ideas now lol. But again thanks for the input!

Uh i was sure i had saw a program with a tag special breach effect somewhere but i must be wrong.

If it is a thing, it would make things so much easier. I mean i looked and couldn’t find anything in the corebook but i could have easily missed it. Can anyone else verify if such a program that can tag as a breach effect is real or not?.

I checked the corebook, it’s not in it. Gonna check the faction book, i’ll tell you what i find

I checked pano, aleph and nomads and it’s not in it either. It’s probably safe to assume it was my imagination running wild !

Thanks for double checking!. Ok so as rules go thus far, you can only tag though momentum spent on a breach.

Nomads faction book Khat/un Augmentation X(page71) : It halves the XP cost to increase X attributes to a maximum rating of 13, while doubling the XP costs to increase another attribute above 7
Does this mean it affects X attributes positive and X negative, or it affects X attributes positively and one attribute negatively?

No idea, haha i’ll go download the nomad book and check~!.

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Thanks. Since it’s being played by my 13 year old daughter I’m not too worried. Se only wants a pistol and will mostly be support.

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Sorry for the delay, but after reading it i believe the bonus applies to X attributes and Negatively affect only one attribute. However if you roll a complication during installation it negatively affects a second attribute.

Actually it’s only if you roll MULTIPLE complication in a single test. But otherwise it’s as you said.

On a personal note I really don’t like this augmentation. It’s a bit too metagaming for me.

Ah yes, i apologize~! Chronic is indeed correct, only if multiple complications. Admittedly i am not well versed in Augmentations just yet but its all a learning curve.

I’m not well versed either I just looked at the text right after I read your post so I saw the difference easily. :sweat_smile:

Welp, regardless of my shortcomings. I hope we’ve been able to help prezo!.

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Me neither. If you ever die and switch Lhost, it really makes 0 sense…

Unrelated: Does a Titan LHost have a lot of metal parts? If it does, are they hackable? It says it is “more machine than human”, but another player in my game groups interprets this as “more biosynthetic than the norm for Lhosts” and claims that if they really were partially robotic, that wouldn’t make sense as the miners have to return to their families at the end fo the day/at some point, and being in partially robotic bodies would have too big of an impact on their daily lives…

With 2 armour and BTS, it being entirely organic seems unlikely to me.

Not sure on the background here, but “more machine than human” doesn’t necessarily mean metal - plastics and ceramics are just as possible - nor does it mean hackable (they’re still working off of a biological brain and nervous system). Even if they are purely organic “machines”, enhanced durability could come from things like additional cartilaginous masses shielding major organs, high-density bone and muscle tissue, and similar augmentations.

Still, it’s Infinity, a setting which delves into transhumanism on a regular basis, and where cybernetics, bioengineering, and similar fields of technology are not uncommon, so “human” is something of a flexible notion… who’s to say that someone in an unusual or specialist Lhost can’t live a normal life?

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Alrighty~! New question time. So i’m still working though the Quantronic Heat Adventure, Now up into chapter 2 when the issue of ‘Complex Skills Test’ (corebook pg.30) came up. So i’m gonna blur again as not to potentially spoil anything.

Ok So in chapter 2 the operatives have to play the part as a remote racing team, and when it comes to the big race the pilot has to do a complex skills challenge, each leg of the race has it’s set amount of momentum the pilot must spend to move onto the next leg right?.

So my question is this, how do they spend it…hear me out. so the first leg needs four momentum, they generate enough momentum, Are they allowed to buy dice and add complications to other pilots eg spending four points to proceed or is it strictly they burn four momentum to proceed to the next leg?, And does it have to be four at once or can they deposit momentum in bits, say 2 then next turn another 2?.

And can it be spent on the turn they got the momentum as it usually is with momentum, i found it was too easy for the pilot to blitz it as they opted for the bio feedback rig which gave them expert 2 and the neural quality so on a successful test the pilot is already getting 3 bonus momentum ontop of anything else. As the race went on i did try to make the tests harder each leg of the race but the pilot blitzed it (Granted this might have been because he was spending the momentum to buy more dice ect)

But yeah any feedback on that would be helpful~!

I haven’t m run quantronic heat and my experience with this kind of test is rather limited but i think i woukd have done it as you did. Allowing the player to buy doce with momentum and such. My opinion is that this phase of the story is balanced around character with limited piloting skill to allow them to succeed. I did notice however that specialized character tend to be cruising through challenges and ot’s hard to provide them with satisfying challenges. That’s why i encourage my player to have well rounded characters when they go through the creation phase and specialise during the course of the game.

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