While some of the coversation below seems focussed on the raw mechanics of how dice will be rolled, I am more interested in how the Dune RPG will be set up as a gaming premise.
It’s a tricky setting to get right. While Dune is often held up as a classic of the space opera genre, the original book especially had little in the way of detailed space travel. Indeed, the original book presented the journey to Arakis as akin to sitting in you spacecraft while part of a hualage on a giant craft. That was it! Most of the drama was based on inter-House politics, the cognitive processes and observations made by hyper-aware characters and then the survival on a desolate, desert planet. Of it’s time, the brutal ‘real politik’ themes were somewhat akin to that of Game of Thrones as a point of reference - but more alien in feel.
So how does the game make the setting playable as a premise? Should it be set on Arrakis? What time period (before or after the events of the book?)? Do we base it on minor houses only, or could the characters of the book be playable? How does one handle the various mental powers of the various groups and trainings? How can you make the game focus on politcs?
All thoughts, welcome.