I am probably overthinking this question, but since I am unsure I’ve decided to bring it to the forums in hopes of aid.
As I understand things, when a player goes to make a Skill Test, the Difficulty is decided by the GM. For example; Player X wants to Command his tank crew in the middle of a stressful firefight. Skill Test starts off at D1, Being under fire makes it D2, There’s a fire in the engine makes it D3. Shooting someone is D1, one range beyond optimal range makes it D2, it’s at night makes it D3 etc.
These Difficulties can be reduced to 0 and remove the need for a Skill Test, such as with the Command Talent Commanding Presence (3), which lowers the Difficulty of any Command Test by 1 per rank, up to 3.
Now, when it comes to Opposed Tests, such as influencing people, I am not completely sure when a Skill Test is an Opposed one rather than against a set Difficulty (outside of combat), but I’m guessing it comes down to the GM?
In the case of Opposed Skill Tests, were I to try and Command someone unwilling and they begin an Opposed Skill Test to try and resist my influence using Willpower, with Opposed Tests starting out at D1 and the momentum gained from the tests deciding the outcome, if I lower the Difficulty of my Command Skill Test from D1 to 0 using Commanding Presence of any rank, what happens?
Do I just win? Generate additional Successes? Does the Talent not come into play with Opposed Tests, or do Opposed Tests at a difficulty lower than my ranks of Commanding Presence not come into play?
So far my group (I’m a Player) is unsure of the answer, and we’ve just ruled it as additional successes in Opposed Skill Tests, however I would like to just clear my head on this.
Any answer is appreciated.