Sometimes in the series the action shifts away from the crew and cuts to the viewpoint of the adversaries, providing exposition and upping the stakes by revealing to the viewers something that the crew have not yet learned.
GM: The governor thanks you for your help capturing the Klingon saboteur, and all smiles and courtesy, he apologized for his earlier accusations and promises that his delegation will attend the negotiations the next morning.
Player: That went well! We return to the ship and get ready. “We will notify the archon’s delegation. I am sure this new opportunity for cooperation will be well received!”
GM: As the door slides down behind you, the smile slides off the governors face. (Governor): “That fool Klingon went and got himself captured! The plan is coming apart!” A shadowy figure steps out from an alcove, tsk-tsking softly. (Shadowy figure): “Don’t fret, Gamar. There was always a risk the Klingon’s blood would run too hot for his head. Didn’t you hear? They believe the threat is passed and they are lowering their guard. We will attend the negotiations, with some changes to our agenda…” the figure steps out of the shadows, revealing her face: It is the princess! (Princess Madan): “We WILL have our VENGEANCE!”
Do you use a similar story-telling technique in your games?