Context hidden to keep the post concise and to the point.
Upcoming Campaign Details
Set during the Lost Era, specifically the year 2325. I’ve invented a Dominion-esque empire (the Yaarck) bordering Federation space (haven’t figured out where on the map yet). Starfleet hasn’t seen or heard any sign of activity from the Yaarck, but relics and artifacts have started popping up on worlds bordering the imperial Neutral Zone. Investigations and interviews with smugglers indicate that patrols on the other side of the NZ disappeared years ago.
Starfleet decides to send a ship into Yaarck space to determine the fate of the empire. Is it preparing for some sort of invasion? Has it withdrawn its troops from the Federation border to deal with a more pressing threat elsewhere? Have natural disasters upset the balance of the polity, and if so will they allow the Federation to offer aid and assistance, opening up the potential for a diplomatic relationship?
I’ve considered some “weird” concepts, like a Klingon ambassador accompanying the PCs on their ship. Part of my request is figuring out what other weird concepts could work, even if it strains canon. I invented a whole empire and plopped it right next to the Feds after all, I don’t mind breaking things even harder.
For instance, even though Romulans aren’t supposed to be seen by the Federation between 2311 and 2364 they continue to have a relationship with the Klingons. If a player wanted to be a Romulan, it’s easy enough to justify that a Romulan diplomatic envoy could be there too.
Harder would be somebody wanting to play a character from the Gamma or Delta Quadrants. Changelings aren’t too odd: Odo and the baby changeling from “The Begotten” establishes precedent that baby Changelings get sent out into space.
A Talaxian, on the other hand, would require a much more involved explanation.
My players aren’t as familiar with Star Trek lore as I am, and I’m not even that familiar with it, only having seen the movies and most of the first 5 live-action TV shows. Everything else I get from the books or searching Memory Alpha.
But I know that my players might ask for something weird and I’d rather work with them to make a concept work than shut down any requests. I’m building a list of questions to ask my players if they make such a request.
- Why this concept?
- What are the elements of this concept that you’re most excited about?
- Here’s why this concept shouldn’t work in the lore. Are there any of those elements that you don’t want to engage with? Do you have any specific notes for me?
Are there any other questions I should add to the list? Does anybody have any other advice?
Thanks in advance! Live long and prosper.