I’m reading the RPG core books for the third time before we start our game in 2 weeks, I am having a hard time wrapping my head around the who Asset/Earnings/Economics rules. Mainly my confusion comes from the value of Assets. The example in the book uses “a suitcase of drug money worth 8 assets” seems like the GM decided the value of that case, but what about just general play? Does the asset value reflect the cost of an item? Do I come up with a value when they get something? If they need to spend 4 assets, and they dont have a suitcase of money, would they just take ____ item in possession worth 4 assets and be done? Like what if item is a helmet or something, does that still work?
It seems on a reread that Assets are:
Examples of assets include property ownership, credits, bonds, securities, rare coins, vintage vehicles, or other things with value should they be sold, traded, or bartered. Assets can also include valuable intangibles, such as threats, reputation, or services.
But that just confuses me more, how does determining value of assets work in actual gameplay?