We like the idea of Adversaries not always doing what is expected, but it seemed pretty easy for a skeleton archer to do something we didn’t understand at all. One was within 6" of a follower, rolled a Move, and went into contact. So it didn’t shoot, didn’t stay where it was to shoot next time, and once it moved into contact, didn’t attack. It didn’t seem very cautious. A Move is pretty likely for these things. (The skeleton uses the draugr AI card, just uses path of shadow and cautious? We didn’t see a different card.)
Also, do you interpret very strictly whether an Adversary would have to move out of the shortest path to cover? This skeleton could have moved a bit to one side and ended in cover, but that wouldn’t have been the shortest path towards target.
Again, we like the idea of Adversaries doing different things than what we expect, in principle. This may just be an example of one of those. But we don’t want them doing dumb things that help us win more easily.
We were starting with Hold the Gates, and at first thought we didn’t have a chance. We forgot that only a few (depending on septim limit) activate each turn. But once we survived the initial rush, we only had a few on the board at a time anyway, and it ended up being pretty easy.
We did not end up closing the gates. Would we have won if we had closed both gates before getting to 12 VP? It seems we would by story, but didn’t seem so by victory conditions.