Could someone explain to me talents from advanced sorcerery?
Enchanter ‘enchantes’ an specyfic item… but description does not tell me what does it exactly mean?
It describes what can be enchanted, how others can discover it. From what i understand treasure becomes non-magical? Whats the purpose of it?
Curse and everlasting sorcerery is the same, but one for magic and the other one for item?
But what exactly it does? I cast a spell, and then can activate it whenever I want without making action and sorcery test? Or what?
Those talents are quite ambigiously described
Is it like:
Enchanter = binds a spell to an iren for a 1x cast as Standard Action without casting it again
Everlasting Sorcery = binds a spell to object to cast it once per scene, without casting it?
Curse = same as previous but on living creature?
When reading the rules in the core book p. 168 I would say:
A description how the mechanic works, when you want to enchant an object. First you need to have one item that is in some way unique, a treasure. You will then do a Sorcery Test with the desired difficulty (depending on the spell and maybe variations) and use the momentum you want for the spell. You need to make sure your treasure is enough worth to store all the momentum you want to put inside. If you have done this, then the spell is in your treasure. Ready to be “cast”.
Actually to prepare this spell then, you need to use a minor action and the one using that treasure with the spell needs at least Sorcery expertise 1. If the spell is then “cast” the treasure is then non-magical.
And yes, for Everlasting sorcery its more or less the same as above, just need a permanent fortune point sacrifice and the offerings and the treasure most be much more valuable (ten times).
The use of the spell is the same then, minor action, person using it needs Sorcery expertise 1.
And its right for the Curse talent too. With the specific rules written there on core p. 168.
So the rule mechanic bonus is you can quickly use a spell in an action scene without needing to do a Sorcery test to use the spell and without needing a standard action, as you can use the spells with a minor action. Curse is more specific as it is bound to special condition when the spell “cast”.