p. 166 “When you move, you may choose to try and gain an additional benefit, but there is a risk to this. You may attempt to move in a subtle way, trying to avoid attention, or you may move in a bold manner that provokes a response. In either case, this requires a skill test, with a Difficulty of 2. If you pass the skill test, you gain an additional benefit”
My take is that subtle and bold moves are base Difficulty 2.
Not as far as I understand it. I think that was resolved in one of your prior posts. From that discussion:
So I guess there is a simple move option also that doesn’t require a test ([and this is one of the issues we’ve been debating] unless there is a defensive asset involved to impede you, then it’s a Difficulty 0 test and, depending on how you navigate the various interpretations, the difficulty increases by +1 per defensive asset in the zone or by the amount of the quality of the asset(s).
Well the first thing to address is whether or not you get to move on a failed attempt. I don’t think you do. On p. 175 there is an example “On their turn, one of the thugs from another zone attempts to move into Kara’s, but he fails, so Kara holds him at bay.” So it seems like you can’t move your asset on a failed Move test. It doesn’t state what kind of Move was attempted in the example so I assume it applies for all 3 types.
As for whether you can take further action on p. 166 it says “In either case, if you fail, you may not spend Momentum on additional movement, and one enemy may move a single asset one zone, as they react to your failed ploy. Further, if you fail, you may not Keep the Initiative.” I read this as your turn is now over. Even though the basic move isn’t mentioned here, I assume it’s the same. If you had to make a move test (because there was a defensive asset in the zone or something) and you didn’t pass, you don’t move and your turn is over.
I haven’t seen a situation where attempting to Move was ever a contest. In a conflict, contests are generally attacking an opponent or targeting an asset directly wielded by an opponent. On p. 168 it says “Typically speaking, targeting an asset is a skill test with a Difficulty of 2. If the asset is being wielded directly by a character—as in, it is an object in their hands—then it is a contest instead.” I would also extend this to things directly under a character’s control. Say there was an aerial battle and you tried to attack an ornithopter asset being flown by an opponent. That would be a contest.
I don’t think so. “Why the difficult?” The answer to this depends partly on the answer to the last question you asked. I favor the defensive assets protecting against moving into a zone. In that case, they represent things like barricades in a skirmish or tripwires. In a duel they represent assets protecting zones to inhibit an opponent moving their assets toward your Target zone.
I’m drawing this from your post here. From that post:
I see you pointed out:
I… guess? I’d rule it like that on the surface. I’m interested in finding a lightweight way to keep the action moving. The rules simple say if you spend 2 momentum, you get to move. Apparently that’s it. Then again the rules don’t really define the role of defensive assets during the Move action… I don’t think there’s a super clear answer to this.
I think we’re still debating that one. I’m still hoping one of the devs will weigh in on some of these questions.