The Doomsday Machine

Citing the TOS episode “The Doomsday Machine”, I am curious if anyone ever tried to produce the Planet Killer in game terms, it or use it in a scenario.

If I remember correctly, Modiphius stated out the Doomsday Machine/Planet Killer in the CRB.

1 Like

Page 339, core rulebook.

3 Likes

If you want to explore the concept a little more, I think in some other Trek game stuff the original Doomsday Machine was the smallest size of this type of ship that the old civilization had built, and you could modify the stats for something double or triple the size if you wanted to have the rare encounter of another one of these things as a major threat.

Thanks! (Hangs head in abject shame) I thought I had seen it somewhere, but I kept telling myself it was on Continuing Missions…

It gives “Soak 8” - ?? I do not remember soak coming into Starship combat…

It is an old notation, probably removed n subsequent printings.

It’s amusing, I was discussung this wity a friend of mine last night. The reference to soak is a legacy that didn’t get changed in the final version. It has been changed in the newer editions and up to date PDFs.

To save hassle, here is the cirrect entry.

PLANET KILLER

Planet killer’s neutronium armor is completely immune to all Federation weapons. Also, the planet killer’s maw can absorb almost any energy or matter. However, extremely large explosions,

like overloading a starship’s impulse engines or detonating a large starship’s warp core just inside the planet killer’s maw will destroy it. The only other techniques that might destroy it require extreme stellar events, like supernovas, black holes, or causing the planet killer to crash into a star.

TRAITS: Planet Killer, Living Ship, Impervious

SYSTEMS

COMMAND - SECURITY 04 SCIENCE 01

CONN 02 ENGINEERING 03 MEDICINE –

DEPARTMENTS

COMMUNICATIONS - ENGINES 10 STRUCTURE 15

COMPUTERS 09 SENSORS 06 WEAPONS 10

POWER: Infinite SCALE: 12

SHIELDS: None RESISTANCE: Infinite

CREW: Special

ATTACKS :

Anti-Proton Beam (Energy, Range M, 12 Vicious 1, Devastating, High Yield)

SPECIAL RULES :

Invulnerable: The Planet Killer cannot suffer any damage or Breaches from attacks from outside the hull. Only massive explosive forces – such as a warp core or

reactor explosion – inside it, or extreme stellar conditions such as a black hole or supernova, can destroy it. This may require a Task, Challenge or Extended Task to

arrange.

Living Ship: The Planet Killer does not have a crew; any Task it performs uses only its Systems and Departments, rolling 3d20 instead of the normal 2d20 (bonus dice can be purchased as normal). If the Task it performs would not normally be assisted by a ship, roll using the Planet Killer’s Computers and Engineering.

Power Source: The Planet Killer has an unlimited amount of Power. Further, it generates massive amounts of interference, counting as a complication: Subspace Interference 3 , which applies across the entire star system the Planet Killer is currently in. Finally, that interference produces an energy dampening effect, causing any ships within Long range to lose 2 Power at the start of each Round.