I am quite fond of the MACOs and the SFMC. For rules purposes, I just use the MACO template and remove the human only restriction. Cannon wise, the are in ST6 and can be inferred in DS9 during the Klingon War (wearing special uniforms/armor) and the Dominion War (Weyoun speaks of Federation troops and we see the armor again in the Siege of AR 558).
I disagree on the canon status. But itâs your game so do what you want. The existence of marines is not far fetched, it seems reasonable that Starfleet could have something like this. In my game they will be present as well.
Also in Nor the Battle to the Strong we learn that they have special shuttles (dropships?) called Hopper.
The Episode The Siege of AR-558 has green shirted soldiers. They wear Starfleet combadges, and their leaders have red stripes across the chest.
It also has a clearly standard uniformed Engineer in the locals (played by Bill Mumy).
I do think the term Marines should NOT be used, unless one is doing the Star Fleet Universe or the FASA-Trek universe (both of which had explicit marine additions).
We know the MACOs are canon, obviosuslyâŠ
They have rank issues. Like only 2 officer ranks known (General and Major).
Enterprise era Starfleet also has rank issues - 9 officer ranks, of which 5 are flag officers. And both only show us 3 grades of non-coms. (Props calls the enterprise ranks Crewman 1st Class (Delta and 3 bends sinister), Crewman 2nd Class (delta and 2 bends sinister), and Crewman 3rd Class (delta and 1 bend sinister)
Given that positional authority is a real thing, I expect Major ranks as Commander, Colonel as captain⊠but the junior officer ranks, Iâd expect to see Lieutenant and Sublieutenant. (I also expect a 4th, unseen, rank for the enlisted: Chief Specialist for Starfleet, and Sergeant Major for MACOsâŠ
(Itâs also worth noting: The prop department always refers to the one pip flag officer as Commodore, and so theyâre in the auction lists as commodore, in ALL series. Even in cases where it is either unseen or is seen only in passing. Scripts also use commodore. But I need to not go into the weeds of rank titles and insignia history; it gets funky.)
We see commandos in ST V or STVI. We See Col West in one cut of ST VI.
Heâs wearing a vice admiral insignia, so perhaps TMP era all the flag-equivalents are âColonel de ___â and heâs a Colonel de CorpsâŠ
(Donât laugh - several nations had periods where they did that. Rank history gets WEIRDâŠ)
I donât think they are shuttles. I think theyâre just gravitic vehicles.
Given that starfleet security does most of the jobs youâd expect from Marines in a peacetime enviroment (secruity on starfleet vessels and installations) I suspect that starfleet has a ground forces division they only activate for times of war. assuming thatâs correct the officers would be security officers transfered in, with the bulk made up of non-coms. but thatâs mostly just because I canât imagine starfleet NEEDING a dedicated army, and the idea of only really bulking out your army during wartimeâs not without precident. STO suggests MACO still exists in the 25th century so it may be MACO that fills that role.
Very thorough research @aramis. I donât have any experience with SFU or FASA, but having followed the other SFU discussion, it seems like a can of worms . But I guess there is nothing wrong with getting inspiration from there.
Colonel West is pretty much the starting point and it is a nice nugget that can be anything or nothing in your personal canon. I for once love taking these nuggets and develop something out of them.
In my universe, Starfleet has ground forces, unofficially referred to as âMarinesâ, and just as it is tradition to call the CO of a starship âCaptainâ, it is tradition there to call the CO of a regiment of ground troops âColonelâ. So the âMarinesâ wonât have separate ranks (for me, Nor the Battle to the Strong establishes that ground forces use the same ranks as regular Starfleet). Also I imagine Hoppers as dropships to circumvent transporter scramblers, shuttles designed to bringing troops to the ground (because why have gravitic vehicles when you can just fly). They are heavily shielded and have specialized transporters which are close range but very fast.
Anyway, call them Marines or Commandos or just ground forces, thatâs all just trappings for the same thing.
In the age of sail, Major of Marines was a title given to the man designated to train the ships dedicated land forces⊠but thatâs long since gone the way of the dodo. Colonel was almost never used for deployables aboardâŠ
⊠because no ship carried that many men.
A platoon, commanded by a Lieutenant, is typically 30-50 bodies.
A company, commanded by a captain or major, is typically 100-250, normally around 150.
A Regiment has traditionally been 8-16 companies, commanded by a colonel, with 1000 to 2000 troops, nominally 1500âŠ
Modern systems formalize the in-between levels that were often ad hoc until WW IâŠ
The Battalion of 3-5 companies is commanded by a Lieutenant Colonel or a senior Major. 2-3 form a regiment.
The platoon, traditionally 4 squads, was often divided into two sections. A few armies have used demicompanies - 2 platoons, and a senior lieutenant.
For the Dominion War, Weyoun speaks of Federation troops landing on Dominion soil. I donât think that a ship based security detachment can handle planetary invasions. Personally, I envision Starfleet Marines supplemented by member world specific armies (IE MACOs or Andorian Guard)
Just to broaden the options others can draw from, let me suggest a different view:
In my universe, there probably will not be any Starfleet Marine Corps, at all. There are several countries that divide their armed forces into Army/Navy/Air Force only, with the personnel for amphibious operations integrated into the Navy (e.g. the Corps of Royal Marines is part of the UK Royal Navy). I will probably stick to that because itâs more ânaturalâ to me and my own military experience. Thus, I will probably have Starfleet Security personnel dealing with shipboard man-to-man combat and some kind of âArmyâ doing planetary combat.
Regarding this âArmyâ, I planned to have several armies throughout the Federation, as I would leave planetary defense to the respective single planetary governments. So, just like @Anaxnder, I thought of having different planetary forces of Federation member worlds that in times of conflict would be summoned to deal with foes.
But there are hints at Starfleet doing ground-combat as well (e.g. Chief OâBrien and his stories of the Cardassian War or Ensign Nog on that one planet in DS9). So I might even ignore the several mentions of a âColonelâ so there would be less ranks for my players to remember.
There are canon mentions of non-Starfleet military or security organizations, like the Federation Naval Patrol and the Vulcan VâShar. Although they donât exactly represent ground troops, but it shows that Starfleet is not the be-all and end-all.
Iâm in the âno Starfleet Marinesâ camp, but in my headcanon, the MACOs and Andorian Guard (and many others) survived into the Starfleet era as the Federationâs reserve forces (this was inspired by the SFUâs (see other thread) Local Defence Fleets). These are funded by local worlds to supplement Starfleetâs defence operations, but often use decommissioned Starfleet vessels. Many of the officers are also Starfleet officers (or were) and regularly do exchange duty to keep up to date. They would be activated in times of war to provide ground forces, man the mothball fleets and supply replacement personnel to cover casualties.
Although with the start of the Dominion War, I would be surprised if the FEDs did not raise a standing army. Retaking Betazed and the other conquered world takes troops.
Thatâs what Iâm doing with my campaign. Even though the Shakleton expanse is far removed from the bulk of conflict, Narendra station is being assigned a company of Marines to be assigned to each of the 3 ships stationed there. Each ship gets a platoon of 50 men. One cargo bay on each ship is converted to a large bay barracks for housing and one holo-suite assigned for training purposes.
The Marines are comprised of new, trained recruits making up the bulk of the lower enlisted men (it is a new organization after all) and the officers and cadre made up of experienced security personnel voluntarily transferred over. Medics are enlisted medical personnel. The mother ship provides sick bays and mess.
Weapons are primarily type 3 phasors and plasma grenades with type 2 phasors as back ups and officerâs side arms.
Speaking of Narendra station, since the Alpha quadrant SB didnât answer the question⊠what happened to it when Gowron withdrew from the Khitomer accords?
According to the canon-police from prior inquiries back during Decipher Trek times (15 yrs ago)⊠Starfleet Marines are NOT canon. This was very strict as Roddenberry was very specifically against the term. So you will see whoever holds the IP (CBS), vigorously defend that point. SFU can make the reference, but of course, that is not canon. FASA lost its contract to do Star Trek, in part, due to the militarization of the setting.
Doesnât negate that we see ground forces in distinctive uniforms in DS9. Nor that a character is credited as a colonel. (albeit, in admiral insignia.)
Doesnât negate, either, that Starfleet needs a ground component, and that the security guards training is not a full overlap with what infantry need.
Several novels and comics also are explicit about there being marines separate from security. Several novels had marines in black tunics with the division insignia a stylized âMâ. Novels arenât canon, but did go through (at the time) Paramount approvals, and several were not approved for various canon violations, so in the 80âs paramount controlled years, marines were tolerated. Note that they also approved marines in FASA Trek
The official fan club (which is also a non-profit volunteerism fraternal society), endorsed by CBS, has a marine branch - which said, if CBS wanted them to end the marine branch, it would be a matter of simply making them make the choice: no marines, or no license and no group at all; that is, however, a bit of a nuclear option. (There also is a klingon branchâŠ)
Then thereâs also the published reason FASA lost their license: They were only licensed for TOS/TAS, but did 2 TNG products⊠And the court held TNG was a separate IP. (noted in Nexus magazine, along side ADBâs having won Paramount v Task Force Games & Amarillo Design Bureau.)
We also have unquestionable Terran Starfleet Ground Forces in Ent⊠MACOs.
I donât think the canon status of Starfleet Marines is in question here. They are not canon, thatâs a fact. However, there are some canon âbuilding blocksâ with which you can justify Starfleet Marines in your own setting.
Funny, Shran, but Paramount and CBS keep allowing them in licensed materials over time, and logic demands ground forces. Marines is probably not the term for them, but there must needs be ground forces, and we see ground forces in distinctive green uniforms with starfleet combadges in Siege of AR-558⊠(Noting that Mumy wears a standard operations uniform and is stated to be an engineer)
Itâs kind of like saying there are no Starfleet enlisted personnel⊠until we hear Rozhenko go off about being a non-com. And later see Chief Obrien in clearly non-officer insignia.