As a GM, having a list of potential complications to impose on players when they roll 20’s adds a lot more flavour than just adding to the doom pool. With a sorceress witch in the party, I’ve started to compile a list of complications specific the spells she casts. Here is a list for Astral Wandering. Some of these are more harsh than the usual complications you would get with 1-2 doom spends, but hey… its sorcery. I hope to post something like this for more spells in the future. Feel free to add your ideas.
Astral Wandering Complications
- Sorcerer is seen from the physical realm, potentially losing any element of later surprise
- Sorcerer accidentally comes into contact with a base element and takes 2cd damage (pg 174)
- Pulled by Astral streams. Character does not return to the body at the expected time. Degree of inconvenience determined by number of complications
- Oh Hello: Attacked by an astral being for 4cd mental per complication
- I can’t unsee that: character takes 4cd mental per complication after witnessing that which should not be seen
- Rough landing - Upon returning to the body, the character is Dazed for the remainder of the scene or 2 rounds + 1 round / complication if returning to an action scene
- Unwanted Guest: Astal being possesses character for a short time upon returning to the body. For the remainder of the scene, character actions can only be taken after a successful Discipline test of d1+number of complications. Failure results in one of the following (roll d20)
1 Astal creature allows host to act normally, happy to tag along
2-4 Character does nothing as the astal being stares at the physical world through the eyes of its host
5-7 Character can act but is considered Dazed
8-10 Astral being has never before had legs. Character is considered Hindered
11-12 This body is so… different! Character is considered Staggered
13-14 Astal creatures wants to see the sights. Character runs off in a random direction
15-16 Character talks to someone else in an unrecognized and inhuman language
17 Character attempts to seduce the closest person / creature
18 Character attempts to kill the closest person / creature
19 Character attacks themselves
20 Character convulses and takes 6cd physical damage (no armour or cover) and 6cd mental (stun)