So I am brainstorming episode ideas for a game set in the shackleton expanse on the far side of the beta quadrant. I was thinking I would do this as a hex crawl but one where the hexes don’t represent actual space or distance but hooks the PCs might follow as they survey the newly colonized parts of this region of space. They choice the pathfinder mission profile.
Here’s two that I have so far, let me know if they track.
The ship discovers a unique warp signature from what was a pre-warp civilization a hundred years ago. They are sent to investigate. They get immediately attacked by advanced ships. Turns out the planet had been previously invaded by an advanced badguy empire like the Breen*, the Borg*, or the Romulans and hijacked their technology. The PC’s ship is subdued and they have to convince the local government that the federation is just and good and not like the bad guy planet.
How did the post-industrial not yet warp capable species take down an advanced empire? The planet is a Relic World that is infused with nanites from a precursor civilization. As a consequence the culture are exceptionally good computer scientists who can crack into just about any system with their nanites. The viruses shut down the invaders ships and local scientists disassembled them.
*The Borg are suboptimal villains because they are too strong and they look weak getting owned by the Relic world residents. The Breen are suboptimal because they aren’t anywhere near the Shackleton expanse but the might have far out pirate fleets the federation doesn’t know about. Space is 3D after all. The Romulans could work but a planetary invasion doesn’t seem like their style. So I gotta think about this a little bit more.
I need to rewatch the Omega Directive but I had an idea that there’d be the mysterious janitor that shows up on the PC’s ship while investigating rumors of pirate attacks on civilian vessels in the expanse. Their ship doesn’t even have a janitor. The Janitor is a godlike entity that talks evasively and abstractly about cleaning up the galaxies messes whenever a cycle completes. Essentially what he does is whenever galactic civilizations rise to the point of a singularity and destroy themselves, he cleans up some of the subspace anomalies that prevent future civilization from rising, such as the Omega particle used in warfare. He warns the captain that one such galactic extinction level event is about to happen at a wildcat settlement ■■■■■■■ around with Omega particles. He’s old and tired of mopping up the messes and wants a “smoke break” so he is “bending the rules” delaying the end of civilization by warning the captain to prevent the spill from happening in the first place.
The wildcat settlement insists they aren’t working with Omega particles but aren’t telling the truth. They discovered an old cache of relics from a prior galactic civilization that they are using to outfit a pirate fleet with experimental weapons they found. One of these weapons is an omega torpedo some other crazy overpowered weapon like a power generator. The ship will have to find some way to deal with the growing power before interstellar travel is ended in the galaxy.
This is what I have so far. I’d like to have four other hooks. Let me know what ideas you have had for episodes.