Hi all!
I’m reading through the rules to get ready to run Harvesters of Dune next month, and I’m trying to wrap my head around the Conflict rules. I feel pretty good about it at this point, but a particular entry in the example of play on page 175 has me a little confused. Other threads have given me an idea of how this might work, but just so I’m clear, I thought I’d ask.
In the example, a thug attempts to move from his own zone into a zone occupied by a player character.
One of the thugs from another zone attempts to move into Kara’s, but he fails, so Kara holds him at bay.
I’m not clear on how exactly this interaction arises from the rules. From reading this post by @Modiphius-Nathan, I take it that Kara’s presence in the zone into which the thug is trying to move counts as a circumstance requiring a skill test for a normal move. However, the example is vague on how exactly this shakes out mechanically. How is the difficulty of such a move determined in a skirmish? An extended contest against Kara’s Battle skill seems extreme for a simple movement, but I can’t think of a good way to set the difficulty otherwise.
To extend that question, say a player in a duel wanted to move their knife from their right guard zone into their opponent’s left guard zone, which is occupied by the opponent’s knife. Would (or could) the presence of the opponent’s knife mean that this movement requires a check where it would not if the opponent’s guard zone were empty? If so, what would the difficulty of such a check be?