I was considering running a published adventure (won’t name it in case of accidental spoilers) featuring everyone’s favourite flying pancakes, but looking at their statblock in the Core book, they don’t actually have an Attack listed - just the Attach special rule. There’s also a sidebar in the adventure itself referring to adding a Neural Pain complication to a character if they take 2 or more Stress from a parasite’s attack, except I can’t find a clear way for them to inflict Stress damage.
So how would you handle having swarms of the things attacking, damaging and attaching to/controlling player characters?
My current plan was to have the Parasites make melee attacks as usual using Daring/Security (both scores are pretty low, but that makes sense for beings that fly clumsily, almost like puppets on strings ), and roll damage dice based solely on their Security score, as they lack the limbs required for a proper Unarmed Strike. Player characters taking 2 or more Stress would be hit with Neural Pain, and if an Effect is rolled, the parasite Attaches. Once Attached, it would start making Control or Presence/Command checks, opposed by the character’s Control or Fitness/Command to exert control over the character’s actions (uncontrolled Supporting Characters may just switch sides and become NPCs, because drama).
Of course, the other option would be to leave the Parasites themselves out of the action scenes and instead have their controlled victims attacking the player characters, with the Parasite statblock being mostly for if someone tries to phaser or yank one off a victim. But I really like the imagery of an away team desperately fighting off a swarm of weird flying brain cells
What are your thoughts? Or are there extra rules covering this that I overlooked somewhere?