I’m just preparing for my first JCOM play. I’m going to narrate a whole-day session in a RPG camp.
The rebel I am, I decided not to go with the pre-published games, but write something of my own. I’m a pretty experienced GM generally, but have not played JCOM before (some 2d20 games I’ve tried).
I feel fairly well prepared now, read the core book, forums, thought about the rules, all ok.
Practical question came up for me: how to make combat and other dangerous situations challenging, while avoiding early TPK?
So, what was working for you, when designing scenes? How do you gauge the power level of a given adversary (minion, monster, villain, whatever)? How do you guess numbers of adversaries for a scene?
Which seems to be priority in terms of difficulty: power of the individual enemy, number of enemies, environment, preparedness (who surprises whom)?
I’m looking at the phantoms of mars campaign and the starting adventure in the core book, trying to reverse engineer how things are put together, but any practical advice would be very welcome, how you put together your challenges!
Thank you so much,