After getting the Paradiso sourcebook I got to take a look at the much expected missiles system, picture for reference:
Reading this, the Fuel quality seems to be about the amount of turns a missile can spend in the air, meaning that if you can keep it at bay for that amount of turns you’re good. This brings up several questions: since the roll to evade seems to be a fixed difficulty do you have to roll to hit? is it still a face to face roll, as implied by the word “reaction”? I honestly have no idea.
Next question is one of missile range. In no place it’s stated how fast missiles move. Missile Tubes are noted down as having range L, so I assume missiles can move at least 3 zones in one turn (to hit something at their effective range the same turn they’re fired), but it stands to reason that they move much faster. In the Missile Tube description they say:
“These one-shot
weapons cannot normally use Reloads and are
designed to operate at ranges beyond those of
normal combat zones, such as from orbit”
So one can only assume missiles can be in transit for a while before they hit their target. Does anyone have any answers to any of my questions?