Running a campaign and running a one off are very different propositions. I have a fair amount of experience in campaign games but I have rarely run one-offs. My plotting and time management are not usually good enough.
I have however had some ideas for Dune one-offs and was wondering a) what people thought and b) what sort of ideas does everybody else have.
It’s always good to have multiple views on something to help refine it.
First concept - The Mysterious Affair at Arrakis
Essentially a closed circle murder mystery in a Fremen Seitch just after the end of the first book.
The players are all delegates to a meeting detailing what will happen after Paul’s victory when one of the ex-smuggler Atreides is killed. With a sandstorm cutting off communication they have to find out who killed him and why before the Fremen deal with matters the traditional way…
For added bonuses (with the right group) you could make one (or more) of the players the killer and they have to frame someone else.
Second concept - The Rules of Kanly
The players have been summoned to attend a kanly duel between their House and another. It is neutral ground but both sides are planning on tilting the field in their favour.
They have to fend off the opponents attempt to sabotage their side while simultaneously attempting to get matters in their favour.
Possibly finishing off with fending off an assault by mercenaries or assassins right after the duel.
What do people think of the bare bones concepts and do you have any ideas of your own?