I think we’re close enough I can give away a bit more on this
House creation at this point in mainly narrative. We’re planning a whole management system but given we’ve set the initial action on Dune this would mean you are organising a House and assets that are light years away from the adventure.
So, the first thing you can do is pick you House’s power level.
You can be a Nascent house only just granted minor House status, a fully fledged minor House, an established House Major with a planet under your control or even a ‘great House’ with several planets under your control.
What you pick determines the Threat the GM starts with each session. The more powerful the house, the more threat as the more enemies lined up against you.
To flesh things out a little you pick Domains. These can be major or minor. A major domain is something you are renowned as being one of the best in the universe at - be it technology like Ix or pundi rice like the Atreides. A minor domain is something you have a lot of power in but plenty of competition. We’ve got an array of these listed for all manner of types of Houses. So you might focus on a commodity you make but also advice or expertise you can offer. The combinations are up to you, so you might be known for producing both actors and assassins for instance.
Finally, you get some enemies, the more powerful the House the more enemies you have. We have some really fun tables to decide who those enemies are and why you are against each other. Was it an imagined slight centuries ago, they stole from you last year, or maybe neither of you even remember what the feud is about anymore.
There is a new Threat option for the GM to spend a point to have an enemy House turn up in the scene. Sometimes that might mean they are behind a plot, other times they are just at the same party to make things more complex. Sometimes both!
Finally, once you have all that background sorted you get a couple of House traits. These are traits based on your House’s reputation that any of you can use and apply as long as you are know to be part of that House. For instance, if you are house Atreides and people know thats who you work for you can use the Honourable trait because your House is known for that. For the Atreides its a way to make more friends, but the Harkonnen traits help them intimidate, what you pick is up to you.
So, its not a vast amount of detail but in playtesting we’ve found its really given a great sense of who you all work for and what you are all about.