I thought it would be worth collating all the blogs as many are designed to offer advice for game play, and you might just want a reminder of what is there.
So, in reverse order to make it easier to amend…
Blog 15 - Faction Characters - The Spacing Guild
Blog 14 - Faction Characters - The Fremen
Blog 13 - Faction Characters - Bene Gesserit
Blog 12 - Advice for Gamemasters
By Andrew Peregrine The gamemaster always has the hardest job, but we've done our best to make it as easy as possible. Still, a little extra advice never hurts, especially if you are new to Dune or the 2d20 system. So here are a few pieces of...
Blog 11 - Tips on using the system for players.
By Andrew Peregrine If you are new to both Dune and the 2d20 system, you might be a little bewildered. But like most settings and rules systems, it's not as complex as it looks once you get into it. We've already had a look at Drives, and mastering...
Blog 10 - The themes of the setting
By Andrew Peregrine With a whole Imperium out there, you might wonder why we have limited the initial setting of Dune: Adventures in the Imperium to the planet Arrakis. The reason for this twofold. Firstly, we wanted to offer a place your group could...
Blog 9 - Using Drives in the game
by Andrew Peregrine Drives can be one of the more challenging aspects of the Dune: Adventures in the Imperium system to use. While they offer an array of narrative and motivational options, and facilitate architect play, their very flexibility can...
Blog 8 - Creating puzzles
by Mari Tokuda I love puzzles and riddles and ciphers; I started my career working on the Nancy Drew PC adventure games, so it’s in my professional DNA. You could say that I’m a little bit obsessed. For gamemasters, puzzles are a fun way to change...
Blog 7 - The Herbert memorial in Tacoma
Blog 6 - Creating the art (and cover) for the RPG
By Katya Thomas Dune has been an inspiration to artists for years, but in some ways that makes it harder to come up with your own artistic vision. I wanted a style to that could do the mysterious and wondrous world justice, which led to a lot of...
Blog 5 - Writing ‘Harvesters of Dune’
By Helena Nash “I was thinking of you for the corebook adventure”. So went the email from Andrew Peregrine, line manager for the Dune RPG. OK, that’s fine I thought. The introductory adventure for a legendary sci-fi epic with 50 years of fandom and...
Blog 4 - What characters can you play?
By Andrew Peregrine In Dune: Adventures in the Imperium, your characters are all elite agents of a noble House. But what does that really mean? Are there limits to what you can play, and what sort of options are available for characters inhabiting...
Blog 3 - Cool things about the setting
By Andrew Peregrine Dune is one of the greatest works of Science Fiction, one easily compared to Lord of the Rings in terms of importance to the genre. But what is it about Dune that makes it so important, and what has made it endure so long?...
Blog 2 - What the game is all about
By Andrew Peregrine So, we’ve talked about what Dune is, and what it’s about, but what sort of game have we been putting together? Obviously, we’ve packed so much into the core rulebook we can’t detail it all in one blog post. But to whet your...
Blog 1 - What is Dune all about
by Jason Durall The novel Dune, published in 1965, is an international success whose fame and popularity have won readers across the world, spanning more than half a century. Its author, Frank Herbert, a journalist at the time living on the Oregon...
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