My group just successfully finished the Pit of Kutallu yesterday and outside of some quibbles with how the system runs, they had a lot of fun playing the game. They went back to the beach afterwards and cobbled together some repairs on the dinghy and got picked up by a merchant ship once they were a couple of days out at sea. They rescued and have a grateful Delia (the Aquilonian noblewoman) in tow as well and they will be landing in Messantia as their final destination on the ship.
So here’s where an issue is going to crop up both for myself and more importantly for my players - carousing. My players are already planning to escort Delia back to her home in Aquilonia and they will probably only stop in Messantia long enough to resupply which means a day at most and with 1 gold equaling one day of carousing, you can see where there really won’t be a carousing phase.
My group is very much used to a different style of game - a much more fluid one. The “adventure” doesn’t stop, pretty much like you would expect in a long running campaign in any other role-playing game whether it’s D&D or World of Darkness. The adventure continues until the campaign is over. I know this game is not set up that way - it is set up how Howard wrote the Conan books, it dealt directly with one of his singular adventures and hand-waved pretty much everything else in between. That’s not how my players play role-playing games. This isn’t multiple unconnected sessions for them and the moment I tell them that the game runs as “random adventure, carousing, random adventure, rinse, repeat” they are instantly going to get turned off. They want connective tissue between the adventures, they want story and they want a tapestry-like plot, all of which I plan on delivering. I just need to figure out how to fit the carousing phase into all of this.
So now I ask you fine people here for any advice you can give me in smoothing out these transitions and being able to fit carousing into the whole thing and making the adventure to carousing back to adventure more fluid (especially when they want to just keep going) so I can seamlessly present it to my players. Thanks in advance for any advice or help you can give me in this situation.