You might also be interested in having a look at my homebrew rules for races and sorcery that are a little more D&D than the original Conan:
Spells
Races
While I like the setup from Mutant Chronicles, it doesn’t have a real feeeling of fantasy in my mind. And I also like the flexibility the Sorcery in Conan gives you - less spells, more effects and more imagination from the player required.
I’m working on more “Meta-Magic” talents at the moemnt, that lets you combine Spell effects etc.