Setting difficulties levels and tasks that "have no effect"

I just went back and looked at this page 79 of core book and if you look at the example it gives with Dr Mccoy. it is very easy to get a difficulty 4 or 5 with the right traits in the scene happening. in fact by the books example if your group is “in the thick” of things many difficulties would be 4 or 5. It looks like the key to this as the example says is to remember what the party has at their disposal. In the example it states 2 dice for doctor Mccoy and 1 for the ship and 1 for the nurse assisting. giving a total of 4D20 being rolled at no cost. you could still buy up to 3 dice with momentum at this point and that’s not even counting talents that can be used and focuses

For setting difficulties, this might be helpful for GMs:

2d20 dice probability chart

You can enter the Attribute and Discipline and see what the odds are for rolling a given # of successes based on how many dice you roll (make a local copy of the sheet and then you can use it offline whenever you want)

For a highly skilled character (attribute of 10, discipline of 5, applicable focus), if you roll 5 dice, you’ll get five successes 62% of the time and six successes 37% of the time.

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@starkllr I am not sure if it is just me or if there’s something amiss but I can neither edit the values highlighted in yellow nor can I download the spreadsheet. Is there a rights issue that needs to be resolved? Any insight you can offer would be appreciated.

From the above linked URL remove
/htmlview#
at the end.
This “HTMLview” is a read-only HTML rendering of the Google Spreadsheet.
If you remove that term, it switches back to the editiable Spreadsheet.

Or you can use this link directly:

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Thanks!

I’m still not 100% conversant with the brave new world of collaborative file sharing.