I ran into an interesting problem in my first John Carter game. Normally I can just hand over momentum to somehow make a piece of core equipment unavailable. What about typical momentum/threat spends like a disarm or a player rolling multiple complications? Do you also hand over the momentum?
The first time it came up I’d spent momentum to disarm a PC. I just ruled that they didn’t get momentum because it was just a disarm that left the PC’s sword within reach so it wasn’t removed from the scene.
The second time that it came up a player had rolled 2 complications and I used those 2 complications to say that an impact from the PC getting backhanded by a white ape and sent flying through the air had cracked the shell of a bullet and when they fired it exploded exiting the barrel, mangling the barrel of the PC’s rifle. I did give the momentum because it would have felt like I was being a jerk if I just handed over momentum to do that and not spent the threat since that would have meant wrecking the PC’s item and the threat pool increasing by 4.