Hi all! Very new to playing/GMing Conan, though I’ve been running other RPGs since forever. I absolutely love the 2d20 system, and for the most part, I find it relatively intuitive. A few questions came up in last night’s session though (my 3rd one GMing) so I thought I might ask them here:
I think I understand how this works with respect to Reach etc. What I specifically wanted to know though is what happens when you are attacking someone without Guard and you both have the same Reached weapons? I.e. is there actually a penalty for not having Guard? It would seem a little weird to me if there wasn’t, however, I couldn’t find it anywhere in the rules.
Missile weapons and Zones.
I really like the idea of Zones, and I also really like how 2d20 handles ranges for missile weapons. What seems a little weird for me is that because Range and Zones are abstractions, you might be firing your Bossonian longbow (Range M) in one instance where it is objectively speaking “medium” and another where it is objectively “close”. For example, the GM determines that two decks of a ship are adjacent Zones, so I can fire my longbow onto the adjoining deck at Medium range. Let’s say objectively speaking, in the real world outside of RPGs, that might be about 15m. The next scene takes place in a tavern and the GM determines that the area behind the bar and the main room are two adjacent Zones. I would be at Medium range then still, firing from one to the other, even though objectively that might only be a few meters away. This seems to me counter intuitive, and I was hoping someone might have an elegant solution, or at least a reasonable explanation.
This has really been a vexing issue with my group. Essentially, the problem is that they can’t seem to interpret this as anything but some sort of construction designed to pit me against them. I’ve tried explaining to them that it isn’t meant to be adversarial, but they flatly refuse to buy extra Momentum with Doom, complaining that in so doing, they would only be empowering me to kill them! Consequently, they are invariably always short of Momentum, I am short of Doom, no one can afford to do heroic/interesting actions, and combat lasts FOREVER while they chip away at their foes with pitiful little nicks and scratches which lack the kind of deadly punch they might have if they had used Momentum! Death by a thousand cuts. Unless the boredom kills them first. I’ve tried explaining to them that the game was designed like this for a reason, but still they resist. Anyone have any advice?
Sorry, in retrospect, perhaps I should have broken this post up into three seperate threads. Anyway, I would be grateful for all the help I can get!