I’ve come up with an idea for a quest, and I’m putting the context behind all that under the quest summary. The only necessary context is: the questgiver, Dr. Avery, rewards the PCs with the recipe for a new kind of chem after the PCs complete a quest to obtain some mutated insect brain tissue for the doctor.
Quest Background and Summary
In my Fallout: Texas game, Dr. Avery is an entomologist who’s been studying signs of sapience developing in animals. They’d probably be very interested in the FEV/EEP and its variants, but for this quest they’re trying to find samples of nervous and brain tissue in “wild” intelligent animals, looking for signs of “unguided” mental development.
Dr. Avery is also, apparently, an intelligent insect. I have a whole theme about how Avery’s pursuit of science has left them so isolated from humanity that their own metamorphosis into an insect didn’t bother them. I’m also not going to confirm whether or not “Dr. Avery” is actually a mutated insect who found the real Avery’s research, files, personal logs, and mementos and now believes that they are Dr. Avery. I don’t consider this important to this specific quest or rewards, but there’s your context.
The quest has the PCs tasked to retrieve brain tissue samples from intelligent animals like the secretive mutant alligators roaming the nearby wetlands. Avery also asks for any other samples that the PCs think might be relevant.
If the PCs think to mention it, any one of them with a high enough Medicine or Science could try to convince Avery to take a sample of their own intelligent mutated animal brain tissue. Avery doesn’t have faith any of their assistants enough to let them attempt to take a sample without killing them, but if the PCs demonstrate their Medical skill they can perform the procedure.
Dr. Avery studies the brain tissue and while it’s not what they wanted, they discover medicinal properties in the sample that they use to synthesize new formulae.
My question for y’all: What should this new chem do? As it’s derived from something in insectoid brain matter I feel like it should affect mental acuity, sensory input, and/or sociability.
Alternatively, since I’ve been picturing Dr. Avery as a cazador, perhaps taking the chem alters how the body responds to poison?
Cazador Brain Poison Emulsion Solvent
Effects: When the character takes poison damage, they instead heal equal to the amount of damage. If the character takes no poison damage during the duration of a dose, they suffer 3 Combat Dice Persistent poison damage
Thanks to everybody who indulged my long-winded post!