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Momentum usage limit example in play

Is there a written—not video or podcast—example of JCoM game play that demonstrates the momentum usage limit from page 53 working as intended? Preferably a full encounter.

In action scenes (described later in the Action Scenes section), a character can only use Momentum once in any round. However, some Momentum spends are described as repeatable. This means they can be used as frequently as the character has the desire and Momentum to spend.

I tried running JCoM but I hadn’t trouble with this rule. I’m hoping there is some example from the developers that illustrates it working as intended so I can understand how it works differently from Conan and Star Trek.

Please don’t respond with “house rule it if it doesn’t work.” This thread is about understanding the rule not liking, disliking, or changing it.

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