Basic Intrusion Attacks agains an Enemy

I also like the idea of cutting off a trooper’s connection to his Geist as a breach effect. The core book spends so much time emphasizing how interconnected people are with their Geists that it’s not outside the realm of possibility that a trooper wouldn’t be able to function without it.

Wait, my Geist is down? How do I know friend from foe? How do I know how many bullets are left in my clip? Who am I going to get tactical information from? Who is going to manage my connection to the other troopers in my squad? What if I get new orders? AHHH! I better just leave!

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Good idea. - And taking a trooper out could be that the hacker “turned the Geist against him”, as in producing sensory overload in the quantronic aura, while asking whether to delete the last few thousand date entries in the personal calender one after the other, while commanding Comm quality equipment to a “regular annual general update shutdown”, etc.

That is a nasty way to take one out of the fight.

Messing with a Geist is also a fun complication to do on a player, recently I had one characters Geist constantly Narrating all its hosts actions like it was in a bad Noir film.

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recently I had one characters Geist constantly Narrating all its hosts actions like it was in a bad Noir film

You say ‘complication’, I say ‘design feature’! That’s the kind of thing I’d like my Geist to do! [grin]

while commanding Comm quality equipment to a “regular annual general update shutdown”, etc

Ouch. Triggering the full O/S update cascade on a personal network is harsh. And flipping the hard reset switch halfway through an update would probably brick things nicely.

“Your rifle’s update is 15% complete. Do not switch off your rifle until update is complete.”

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